Adventure Guidebooks

Present the fantastic!

Gods & Monsters Fantasy Role-Playing

Beyond here lie dragons
Biblyon, Illustrious Valley, Highland
Monday, April 2, 1984
Jerry Stratton, Editor

As a Gods & Monsters Adventure Guide you will present a fantastic world to your players’ characters: all of its great cities, lost ruins, deep forests, and horrendous creatures.

You are the game master, the referee, the safari guide. You guide the heroes through their story, presenting the situations that they will meet in a game where “winning” and “losing” lose all traditional meaning.

The Adventure Guide’s Handbook

Weave fantasy stories around characters that you and your friends create. As a Gods & Monsters Adventure Guide you will present a fantastic world to your players’ characters: all of its great cities, lost ruins, deep forests, and horrendous creatures. (Sep 21, 2013)

Encounter Guide

A full panoply of creatures from Borogoves to Revenants and more. (Jan 19, 2011)

The World of Highland Guidebook

Highland provides a context for Gods & Monsters adventures. Highland is designed for the rural adventurer, where characters begin in small villages or remote areas and move in towards civilization as they learn more and more about their world’s past. It was designed as a version of the standard fantasy world imprinted on the American old west. (Mar 23, 2014)

Lost Castle of the Astronomers

This dungeon crawl is suitable for three to six characters of first to third level. This is the basic adventure that Charlotte, Gralen, Sam, and Will went through in The Order of the Astronomers. (Sep 7, 2013)

Illustrious Castle

The Order of Illustration once guarded remote Biblyon. Today, Illustrious Castle is deserted, long-since looted of anything valuable. For second to third level characters. (Jan 17, 2011)

Xel-i-tec

This short adventure for first to third level characters takes place in a decaying empire, under siege by creatures of all kinds overrunning its borders, and unfolding from within as strife consumes the ruling class. (Sep 24, 2010)

The Vale of the Azure Sun

There are things in this world that defy all logic. Places that no door enters and no road goes, where the maps exist only in the minds of madmen. (Apr 29, 2010)

The House of Lisport

A brutal family murder left Lisport Manor empty and the town of Lisport undefended in the great war. Today the last holding of the Earl of Lisport is Lisport House, an inn in the bustling and dangerous gambling town of Fork. (Apr 29, 2010)

Helter Skelter

In the city of sin is a gambling house that was when the world began. In a lost alley is a door behind a door and within it a deck of cards and fortune’s wheel. Upon the deck are forgotten gods; upon the wheel the world rests. (Aug 22, 2012)

Old School Cool

Since I first made Gods & Monsters public over ten years ago, there’s been a groundswell of support for “old-school” D&D games. Since Gods & Monsters is compatible with adventures for original D&D and AD&D, it’s also compatible with adventures for most of these new games. (Dec 5, 2012)

Clone conversions

Most adventures for D&D and D&D clones can easily be used in Gods & Monsters. And Gods & Monsters adventures should easily be used in the clones. (Dec 5, 2010)

Wandering monster chart assistant

Use the encounter chart assistant to create wandering monster charts using percentages rather than ranges. Copy your tables into this tool to make sure they add up, adjust them, then copy them back out to your word processor. Never worry about missing or overlapping ranges again! (Oct 31, 2011)

The Coriandrome Circus

“Forget your troubles, lay down your burdens, and enter a world of wonder.” (May 10, 2012)