Gods & Monsters


Gods & Monsters Fantasy Role-Playing

Beyond here lie dragons

Can I get a printed copy of Gods & Monsters?

Jerry Stratton, May 2, 2004

If you need a hard copy and don’t want to print out several hundred pages, you can order printed copies of some of the books from my storefront on Lulu.com.

These are the same as the versions I have online; only the covers are different (and the covers should be in the resources files available along with the online version of each book).

I’m fairly impressed with their service. Delivery is reasonably fast (within the United States, anyway), and the books look really nice. I even have access to free printing where I work and I’m using Lulu instead: as I edit these books, I order copies from Lulu for my own use.

While you’re there, consider picking up some other great games and books:

44: A Game of Automatic Fear (Matt Snyder)
“Someone you know was just replaced by a machine. No one else knows. You are next.” This is a great game, and is also designed to be played in a limited amount of time.
Blazing Rose: A Story Game of Romantic Rivalry (Edward “Sabe” Jones)
“Several friends have all fallen in love with the same person! In Blazing Rose, you will tell the story of these Rivals, and find out which of them wins the affection of their Beloved in the end. What schemes will they devise, what stunts will they undertake, to stand out from the crowd and win the love they seek? And what happens to those who strive, but suffer rejection? Blazing Rose is a collaborative storytelling game for three to six players.”
Gods & Monsters rulebook print copy (Jerry Stratton)
Journey deep into abandoned castles, solve intricate puzzles, fight strange creatures, and wield arcane power. Like the adventurers of old in Egypt, you will delve into long forgotten tombs, but in your adventures magic will fuel danger and creatures of myth will stalk the darkness. You will search uncharted wilderness for lost knowledge and hidden treasure. Where the hand-scrawled sign warns “beyond here lie dragons,” your stories begin.
Petty Gods: Revised & Expanded Edition (Richard J. LeBlanc, Jr., Matthew W. Schmeer, and Greg Gorgonmilk)
Expanded Petty Gods Compendium provides Old School referees with a slew of new, weird minor deities and godlings, for use in rounding out their campaigns. This book includes over 325 petty gods, plus over 115 minions, knights & servitors. It also includes information for a dozen cults, over 60 divine items, and over 55 new spells, along with a host of other petty-god-related gaming material!”
Anomalous Subsurface Environment (Patrick Wetmore)
This one is very cool, with a completely unique take on gods in a post-apocalpytic world. “A dinosaur- and wizard-infested future of the Earth”. You had me at dinosaur.
Illustrious Castle print copy (Jerry Stratton)
A printed copy of this Gods & Monsters adventure set in the remote town of Biblyon, home of the Walled Library and the Knights of the Order of Illustration.
Lost Castle of the Astronomers print copy (Jerry Stratton)
Need a printed copy of Lost Castle? Order from Lulu.com. “The mountains of West Highland are dotted with the ruins of lost scholarly orders. The Astronomers have been silent for a hundred years, unheard from since the goblin wars. Only vague references remain to taunt treasure hunters and spell seekers.”
Villains and Vigilantes (Jeff Dee and Jack Herman)
Villains and Vigilantes™—the world’s FIRST complete superhero RPG—is back! V&V features dynamic random character creation, accessible and fast-paced rules, and an imaginative, far-ranging campaign universe.”
Fight On! Storefront (Ignatius Ümlaut)
Fight On! is a journal of shared fantasy. We who read and write for this magazine are a community of role-playing enthusiasts unified by our love of the freewheeling, do-it-yourself approach that birthed this hobby back in the 1970’s.”
Stonehell Dungeon: Down Night-Haunted Halls (Michael Curtis)
Looks like a lot of fun, and takes advantage of the sparseness of old-school adventures to make it easier to get a bird’s-eye view of the adventure.
Story Games Name Project (Jason Morningstar)
This paperback makes finding culturally-appropriate names on the fly a breeze. If you use vaguely historical cultures and your players often agonize over character names, you’ll find this book invaluable.
Escape from Tentacle City (Willow Palecek)
“Tentacle City Has a Problem! It’s overrun with giant tentacles bent on destruction! In this game of survival horror and dark comedy, you’ll take on the role of an unlikely hero, scraped off the bottom of society.”
Awesome Adventures (Willow Palecek)
“You want Adventure? Awesome! Awesome Adventures is a game of over-the-top action adventure, using the award-winning FATE rules. The rules are written with the goal of quick, easy, fast-moving play, allowing a group of friends to experience their own adventure in only a few hours. Awesome Adventures—the Game of Awesome Adventures!”
  1. <- Reference Sheets
  2. Die Roller ->