Poisoning the Magic Well: RPG Distribution
I love it when these things pop up out of the blue. Brad on the Forge asked “what makes traditional publishing poison, or at least something to be avoided by Indie game designers?” Ron Edwards’s response starts with a longish summary of the history of distribution in the role-playing world.
The original role-playing games didn't have a fixed venue. The mall store didn't exist; hell, malls hardly existed. The game materials first began to be available in classic hobby stores, which were small crowded shops in secondary locations (ours, in Monterey, was continuous with a gas station). They typically carried a full selection of train gear, military-colored paints for models and miniatures, trading cards, and everything one might want for building models, as well as novelty items like toy gliders and sundry small objects. They'd recently incorporated a wide range of Star Trek and monster-movie products, mostly rubber novelty stuff and glow-in-the-dark models. The main promotional device for the new hobby was a banner reading "Dungeons & Dragons Headquarters." The trouble for them was a lack of product: the 1,000 copy print run that debuted at GenCon didn't really have much of a follow-up, so exactly what you bought at the D&D HQ was a bit vague: a kid tended to walk away with a staple-bound Judge's Guild supplement, a box of lead miniatures, and a meetup date with local gamers, usually including one or more guys from the local military base.
Go read Poison Pages for more. And follow the other links in the thread, as they’re just as interesting.
- Poison Pages
- Ron Edwards outlines traditional vs. indie publishing models, and starts with a short history of RPG distribution.
More gaming history
- The Cult of the Cult of Gygax™
- It was never a secret to us back in the day that the staff at TSR played the game themselves, and that they played the game with custom rules and custom worlds.
- Was table-top gaming inevitable?
- Gods & Monsters rolls an 18 for age today, pioneer game writer Greg Stafford died two weeks ago, and stories about the early days of gaming has me wondering, was the discovery of table-top gaming a perfect storm, or was it inevitable?
- The First Language
- Scholars once believed that, or seriously discussed whether, Hebrew was the first language of mankind. In a fantasy game, there really can have been a first, holy language of the gods.
- Currency and economic policy in the middle ages
- Prices, credit, and currencies. If you know the system, you could make a mint!
- House of Gold, House of Passages
- The emperor Nero’s House of Gold sounds like the backstory of a great megadungeon right under the adventurers’ sandaled feet.
- 18 more pages with the topic gaming history, and other related pages