Gods & Monsters

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Gods & Monsters Fantasy Role-Playing

Beyond here lie dragons

Use the “browse” button to search through the list of spells: type some words to find in the title, specify your character’s level, and choose the schools to search through. Once you’re ready to rock, choose “list” to make a list of spells for each school per level, or “spells” for a list of spells and their descriptions by level.

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schools

Stinging Guardian

Level:4
Range:touch
Formula:words, gestures, ingredients
Ingredients:creature, model
Duration:level days
Casting time:5 minutes
Area of effect:special
Reaction:special
Schools:summoning

The stinging guardian can be in the form of any small poisonous creature, such as an asp, a spider, a scorpion, or a scarab.

The stinging guardian may be wood, stone, iron, or glass. The caster has a number of “points” equal to the level the spell is cast at. Each wood guardian costs four points, each stone guardian five points, each iron guardian six points, and each glass guardian seven points.

Stinging guardians appear simply as tiny statues or miniatures of the appropriate form. Without regard to their magic, they appear to be worth between the cost of the model and twice that. They animate on a special trigger, specified by the caster. The trigger can be any simple event such as something being opened, something being crossed, or an attack on the guardian. Once triggered, the stinging guardian attacks immediately, usually gaining surprise. Victims successfully hit by a guardian must make an evasion roll or be poisoned.

Attacks on an inert guardian can cause damage to it and shatter it. If the guardian is triggered by the attack, however, the guardian comes to life unharmed by the attack, and the attacker has a penalty of two to their surprise roll. Triggered guardians attack anything that moves except for the caster, starting with the closest target.

Wood Guardian: The wood guardian has an attack bonus and defense 2. It does d2 points damage, and has twice level survival. It moves at 10. Its poison has an action time of 1 round, a strength of 1, and does d3 injuries. Wood guardian models cost 5 silver coins.

Stone Guardian: The stone guardian has a defense of 4. It does d4 points damage and has three times level survival. It moves at eight. Its poison has an action time of 1 minute, a strength of 3, and does d6 injuries. Stone guardian models cost 25 silver coins.

Iron Guardian: The iron guardian has a defense of 6 and an attack bonus of 3. It does d6 points damage and has four times level survival. It moves at 12. Its poison is chronic, has an action time of 1 round, a strength of 3, and reduces endurance by 1. Iron guardian models cost 50 silver coins.

Glass Guardian: The glass guardian has a defense of 3 and an attack bonus of 6. It does d4 points damage and has twice level survival. It moves at 16. Its poison is chronic, has an action time of 1 round, a strength of 5, and reduces intelligence by 1. Glass guardian models cost 100 silver coins.

The ingredients are a model of the appropriate material for each guardian. The caster must also sacrifice one creature of the form being created, for every guardian being created: snake, scarab, spider, scorpion, etc.