Gods & Monsters

Explore!

Gods & Monsters Fantasy Role-Playing

Beyond here lie dragons

Use the “browse” button to search through the list of spells: type some words to find in the title, specify your character’s level, and choose the schools to search through. Once you’re ready to rock, choose “list” to make a list of spells for each school per level, or “spells” for a list of spells and their descriptions by level.

Don’t forget to bookmark the search so that you can come back to it later!

schools

Dead Night

Level:2
Range:10 yards per level
Formula:words, gestures, ingredients
Ingredients:obsidian shard
Duration:20 minutes per level
Casting time:1
Area of effect:level plus 5 yard radius
Reaction:evasion
Schools:transmutation

Dead night may be cast on a location or on a target creature or object. Creatures are allowed an evasion roll. If the night is attached to something that moves, the darkness moves also. If the sorceror attempts to attach the spell to a creature and that creature makes its reaction roll, the spell takes effect just beyond the target.

The darkness of dead night is pitch black, and blocks all forms of vision: normal, underground, and night vision.