Xel-i-tec: the random dungeon of doom!
By way of Miniature Wargaming, Jamis Buck has a random dungeon generator that not only draws the dungeon but puts things in it. It was a bit of a surprise to see that name in gaming circles.
Jamis is also, or has been, involved in the Persistence of Vision ray-tracing application that I use for most of the Gods & Monsters cover images.
This thing is a lot of fun to play with. It looks quite useable, too. You’d need to add some flavor text, and maybe use Clinton R. Nixon’s adventure generator to get some plots going, but it’s pretty interesting.
The one thing I’d like to see (besides a command-line version for Linux, Mac OS X, and other forms of Unix) would be an SVG version of the map. This would allow me to open the map in any vector-drawing application (such as Inkscape) to make modifications. It looks like the drawing portion of the code is set aside in a special DungeonPainter class, so this ought to be possible.
Right now, about the only editing you can do is changing the colors. There are five colors in the map: two whites (one for rooms and one for halls), a grey for the “rock” areas of the dungeon, and a black for the outlines and numbers. You can open the map in a paint application and modify those palette entries to change those colors.
A Random Dungeon Adventure
So, my first thought was, could I use this, combined with the cheep and cheesy adventure generator, to create a usable Gods & Monsters adventure in less than a day? In time for a game if we were going to have one tonight?
First, I made a high quality map on Jamis’s page, then I went over to Clinton’s page to get some ideas. The first set didn’t really grab me, except for a slender but commanding war-sorceress. So I kept that one and reloaded the page a few times until I got:
- Items: A copper basin, to which are enslaved spirits of the air. (Magical)
- Locations: A poor home shared by many families of beggars. (City)
- Items: A cask of honey wine, tribute to a fierce bandit-queen. (Countryside)
- Locations: An underground chamber, eerie with blue-green lights. (Magical)
- Characters: A war-sorceress, slender but commanding, with golden hair. (Military)
That had possibilities. What did it bring to mind? Joan of Arc. The decline of Rome. A secret hidden away. Refugees. Honorable enemies. Strange rites underground.
So now, in a couple of minutes, I have a map, a rudimentary map key, and some high points of the adventure.
From here, I wrote up a quick summary from the top down: the state of the world, the actions of Condurat (the “war-sorceress”), the plight of the player characters. I wrote this almost stream-of-consciousness, just getting it down, confident that it would be short enough that I could fix it later.
Then, I went through the randomly-generated map key and added my own notes so that the map would conform to the adventure needs. For the most part I did not alter what the random generator produced, I only added to it. The biggest alteration I made was to switch a few of the keys around to point to different rooms. I switched room 7’s key to be room 5, room 5’s key to be room 6, and room 6’s key to be room 7.
I’ve provided the original dungeon of doom so that you can see the changes.
Once I had the basic idea for each down, I outlined the series of events that would lead to finding Prince Seneal in the depths of Xel-i-tec, and then wrote the flavor text for each room and the Adventure Guide’s text.
The only part that still needs to be changed is the name of the fading empire. I’ve left it at Rome because most likely I’ll be merging this to another game world and I don’t yet know which one. I might place it in the waning days of the Barcelas empire, for example.
All in all, it took about two hours in the morning, a long, leisurely lunch break at noon, and then about three hours in the afternoon—and that includes writing this accompanying article. I wouldn’t want to do this for every adventure (and frankly, I should have spent the day finishing The Vale of the Azure Sun) but it was a lot of fun and a great way to make a simple dungeon-style adventure.
I hope you enjoy Xel-i-tec: The Dungeon of Doom.
- Clinton R. Nixon
- “Indie game designer and RPGTalk creator.” Also Forge co-conspirator, Donjon creator, and creator of several other very cool games.
- Dungeon Generator
- An on-line dungeon generator, with map and rooms, and the code used to produce it.
- The Original Dungeon of Doom (PDF File, 66.7 KB)
- This is the original Dungeon of Doom that became Xel-i-tec, from Jamis Buck’s random dungeon generator.
- Xel-i-tec: The Dungeon of Doom
- As the empire crumbles, a warrior priestess rises at the edge of the world to reclaim the glory of the past.
- Xel-i-tec
- This short adventure for first to third level characters takes place in a decaying empire, under siege by creatures of all kinds overrunning its borders, and unfolding from within as strife consumes the ruling class.
- The Vale of the Azure Sun
- There are things in this world that defy all logic. Places that no door enters and no road goes, where the maps exist only in the minds of madmen.
- Miniature Wargaming
- Miniature Wargaming is a great central resource for finding instructions on building all sorts of strange things; while focussed on wargaming, the miniatures—from Morian mines to African acacia trees—look like they’d be pretty cool additions to any fantasy game.
- Building on History
- You can use real-world historical bits as building blocks to create your medieval-style gaming world.
- POV-Ray: Persistence of Vision Development Team
- POV-Ray is a ray-tracing program for Macintosh, Unix, DOS, and Windows. It is very powerful, full-featured, reliable, and free. It also uses a “programmer-style” interface rather than a graphical one. The tutorial that comes with it is well-written, so it’s worth a look .Persistence of Vision is very useful for those of us who like to automate our image creation. It uses a simple scripting language to build up complex 3-dimensional imagery.
- Inkscape
- “Inkscape is an Open Source vector graphics editor. Supported features include shapes, paths, text, markers, clones, alpha blending, transforms, gradients, patterns, and grouping. Inkscape also supports Creative Commons meta-data, node editing, layers, complex path operations, bitmap tracing, text-on-path, flowed text, direct XML editing, and more. It imports formats such as JPEG, PNG, TIFF, and others and exports PNG as well as multiple vector-based formats.”
- Scalable Vector Graphics
- “Scalable Vector Graphics (SVG) is an XML markup language for describing two-dimensional vector graphics, both static and animated. It is an open standard created by the World Wide Web Consortium.”
More Clinton R. Nixon
- Fantasy adventure generator
- Clinton R. Nixon has made up an automatic adventure idea generator that really generates some cool ideas. Try it out and play with it!
- Great role-playing games on Lulu
- Clinton R. Nixon and Nick Popio have created an RPG group on Lulu and list several pages of great role-playing games.
- Order Gods & Monsters in Europe
- Lulu.com, the printing and fulfillment service I use for printed copies of the Gods & Monsters books, now has a printer in Europe.
More gaming tools
- Constructing encounter tables using Nisus
- Here’s a Nisus Writer macro that makes it a little easier to create encounter tables.
- How to use hex maps
- Rob Conley describes the benefits and tricks of using hex maps.
- Online die roller
- In need of a quick die roll to pass the time? Look no further!
- Portable speakers for Adventure Guides
- If you have audio in your adventures, there are a lot of portable speakers available designed to work with MP3 players.
- New character sheets, maps, and reference sheets
- The character sheets and reference sheets have been converted to Scribus, and new map grids are availble in Inkscape. All are also made available as PDF files.
- Nine more pages with the topic gaming tools, and other related pages
More adventures
- The Adventure Guide’s Handbook
- Weave fantasy stories around characters that you and your friends create. As a Gods & Monsters Adventure Guide you will present a fantastic world to your players’ characters: all of its great cities, lost ruins, deep forests, and horrendous creatures.
- Lamentations of the Flame Princess indie publisher
- James Raggi is producing some great stuff, easily usable with Gods & Monsters.
- Fight On! old-school gaming zine
- An amazing new resource for old school games—and that includes Gods & Monsters.
- Big Damn Archmage
- Jeff Rients reminds me of the Castle of the Mad Archmage that I keep meaning to link to.
- Helter Skelter
- “There are things known and things unknown. In between are the doors.”
- Five more pages with the topic adventures, and other related pages

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