Biblyon Broadsides

Gods & Monsters news and old-school gaming notes.

Gods & Monsters Fantasy Role-Playing

Beyond here lie dragons

The Dream of Poor Bazin

Jerry Stratton

What if the Three Musketeers were journalists in Washington, DC? What if journalists were swashbuckling, swaggering, hard-drinking warriors of truth? Find out in Jerry Stratton’s The Dream of Poor Bazin.

Fight On! #9: The Crawling Hand Edition

Jerry Stratton, June 24, 2010

Oh, man, I love crawling hands. And I love dinosaurs. The latest Fight On! has them both, although I provided the dinosaurs. Kelvin Green provided an awesome illustration of your players running from a dinosaur. It’s like Land of the Lost with fantasy weapons. And there’s a very evocative cliffside by William Buckland, too, that makes me wish they had room to make these bigger.

This one is dedicated to Paul Jaquays, and includes an interview with him covering his time just before working for Judges Guild through his leaving TSR before it folded, as well as working in computer games before and after that. The interview was conducted by Ciro Sacco and Allen Varney.

I’m waiting for my print copy to read things through closely, but here’s what I’m seeing at a clance:

  • There’s a strange-looking dungeon called The Hobgoblin God’s Crown by James Quigley that looks interesting, for levels 3-5.
  • An even stranger-looking dungeon called The Contemptible Cube of Quazar, by Jimm Johnson and Jeff Lynk, for levels 4-6. It has the most intriguing map I’ve seen on a dungeon yet, I think.
  • Caverns of the Beast Mistress, by Tavis Allison, inspired by, and connectable to, Paul Jaquays’s Caverns of Thracia.
  • They’re pushing through The Darkness Beneath, with the twelfth-level Blasphemous Shrine of the Tentacled God by Jeff Rients.
  • Fiction. I have never seen a gaming magazine do fiction well. I’d like to say that the only exception was The Neo-Anarchists Guide to Everything Else, but, frankly, we didn’t do fiction well either. So I don’t have high hopes for this, but, as I said, I haven’t read it yet. (And that said, I am looking forward to Weird Enclaves and Black Pits, their separate fiction project.)

The front and back cover on this issue excels. You can see them both in the preview at Lulu.com.

Clocking in at 116 pages, Fight On! continues to be well worth getting if you’re looking for inspiration for your game.

  1. <- Mystery Circles
  2. Mordol Map ->