The Long Caverns: Darkroom (9)

  1. Spider Lair (8)
  2. The Long Caverns
  3. Black Lake (10)

There is a permanent magical darkness in this area that blocks all light, including from light spells but not including sunlight spirit manifestations. It also does not block underground vision. The Carathaxians often use this for tactical purposes, at least when fighting creatures that do not have underground vision.

The ground here has as much stalagmites as the rest of the caverns. An Evasion roll or Perception roll is required to avoid losing d4 survival while crossing this room.

  1. Spider Lair (8)
  2. The Long Caverns
  3. Black Lake (10)