Gods & Monsters


Gods & Monsters Fantasy Role-Playing

Beyond here lie dragons

Use the “browse” button to search through the list of spells: type some words to find in the title, specify your character’s level, and choose the schools to search through. Once you’re ready to rock, choose “list” to make a list of spells for each school per level, or “spells” for a list of spells and their descriptions by level.

Don’t forget to bookmark the search so that you can come back to it later!


Wizard’s Eye

Formula:gestures, ingredients, words
Ingredients:bat’s eye
Duration:level minutes
Casting time:1 round

The wizard’s eye is a nearly-invisible eyeball, created just above and in the center of the sorceror’s eyes. The eye can move at up to ten yards per round and can move through any space at least large enough for a small marble.

The wizard’s eye sees normally in light, and has underground vision at a penalty of two. If the eye is subjected to blinding light, the sorceror will be blinded for one round. The eye has no lids.

If the eye is plunged into liquid or moved through gas, it will displace the liquid or gas as normal. It will not be harmed.

The eye is nearly invisible; there is a penalty of ten to detect it, and it is treated as invisible, with a defense of +5, for purposes of combat. If the eye takes more than half level points damage, it is dispelled, and the sorcerer is blinded for one round.