Use the “browse” button to search through the list of spells: type some words to find in the title, specify your character’s level, and choose the schools to search through. Once you’re ready to rock, choose “list” to make a list of spells for each school per level, or “spells” for a list of spells and their descriptions by level.
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Well of Souls
Level: | 9 |
---|---|
Range: | self |
Formula: | gestures, ingredients, words |
Ingredients: | cactus or aloe spine |
Duration: | concentration |
Casting time: | 1 minute |
Area of effect: | level mile radius |
Reaction: | special |
Schools: | mental |
All living souls are refreshed by the depths of the well of souls. This spell drops the caster down the well and back up another well within the area of effect—riding on the senses of another living, intelligent creature. The caster can sense everything that their destination senses.
The caster’s destination is random, though the caster can choose one of the eight compass points for a direction; however, if no living, intelligent creature is in that direction, the destination is pulled at random from the entire area of effect.
If their destination pays attention, they will know someone is riding their senses. Otherwise, a perception roll at a penalty of five gives them warning. Monks have no penalty. If the victim is aware, they know the direction to the caster.
While in the well of souls, the caster’s own body is unconscious.