Gods & Monsters


Gods & Monsters Fantasy Role-Playing

Beyond here lie dragons

Use the “browse” button to search through the list of spells: type some words to find in the title, specify your character’s level, and choose the schools to search through. Once you’re ready to rock, choose “list” to make a list of spells for each school per level, or “spells” for a list of spells and their descriptions by level.

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Phantasmal Room

Range:level yards
Formula:gestures, ingredients, words
Ingredients:miniature plumb and hammer
Duration:10 minutes per level
Casting time:1 minute
Area of effect:level yards radius
Reaction:perception (active)

A phantasmal room transforms a single enclosed room via a primarily visual illusion that relies on the victims’ minds for the non-visual senses. The room may contain any number of inanimate or mechanical objects, but no living creatures. The sorceror will be most successful at creating phantasmal rooms and things they have studied extensively. A reason roll is required to create a well-designed illusion; on a failed reason roll, victims automatically receive an initial reaction to see the illusory nature of the phantasm. The sorceror receives a bonus of 4 to this roll if they have studied the proposed illusion extensively; a bonus of 2 if they have studied it generally or seen it recently; and a penalty of 2 if they have never seen the thing they are creating a phantasm of.

Field bonuses may apply as appropriate. Characters may also learn the skill phantasms in the field Magical Science; their field bonus will then apply to their reason roll—whether creating a phantasm or seeing through one.

If victims damage the phantasmal room they receive an automatic reaction roll at a bonus of 4, unless the sorceror has maintained concentration and successfully has the phantasm react believably. This requires an evasion roll by the caster. Merely touching or examining the phantasm does not generate a reaction roll, as the victim’s mind creates the appropriate tactile feel.

The phantasmal object can cause damage as normal for phantasms.

Victims who see through the illusion still see the visual effects, but the illusion then has no audible, tactile, or other sensory effects. The phantasm does not emit light: light must already be present for the potential victims to see it and trigger the rest of the sensory effects.