Gods & Monsters


Gods & Monsters Fantasy Role-Playing

Beyond here lie dragons

Use the “browse” button to search through the list of spells: type some words to find in the title, specify your character’s level, and choose the schools to search through. Once you’re ready to rock, choose “list” to make a list of spells for each school per level, or “spells” for a list of spells and their descriptions by level.

Don’t forget to bookmark the search so that you can come back to it later!


Ghost Walkers

Range:50 plus 5 yards per level
Formula:gestures, ingredients, words
Ingredients:rusty bar or cricket
Duration:level minutes
Casting time:1
Area of effect:special
Reaction:perception (active)

Ghost walkers creates the noise of something moving, either walking, crawling, slithering, running, or otherwise moving. The sound is as if up to four medium creatures per level of the sorceror are moving. The caster can choose how they sound, whether the creatures are hoofed, booted, slippered, barefoot, etc., and whether they are running, walking, flying, crawling, or something else.

If a hearer chooses to disbelieve the sound, a successful reaction roll means they recognize that something is not quite right about the sound.