Gods & Monsters


Gods & Monsters Fantasy Role-Playing

Beyond here lie dragons

Use the “browse” button to search through the list of spirit manifestations: type some words to find in the title, specify your character’s level, and choose the spirit types your character can use. Once you’re ready to rock, choose “list” to make a list of manifestations for each spirit type per level, or “prayers” for a list of spirit manifestations and their descriptions by level.

Don’t forget to bookmark the search so that you can come back to it later!

spirit types

Wisp Guardian

Rite:focus, gestures, words
Focus:incense and a stinging heart
Duration:up to 2 hours per level
Calling time:up to level minutes
Area of effect:level yards radius
Spirit types:night, protection

The wisp guardian takes the form of a hazy, winged, stinging creature, such as a wasp or tiny dragon. The guardian strikes a transgressor with its stinger; the transgressor must make a willpower roll or be paralyzed for level minutes or until released by the prophet.

Wisp guardians are visible during the day on a perception roll at +10; in twilight there is no bonus; and at night there is a penalty of 10.

The prophet must mark the protected area with incense, taking one minute per yard of radius.

Any creature entering the protected area will trigger the guardian’s attack. The guardian is not dissipated, however, until the duration passes or an attack is successful. The guardian only attempts to hit any transgressor once, at the moment of transgression. It is itself immune to attack, both physical and paranormal.

The heart of the wisp guardian must be part of a home of a stinging creature, such as a honeycomb or a scorpion shell.

Night spirits may only manifest wisp guardian at night.