Gods & Monsters


Gods & Monsters Fantasy Role-Playing

Beyond here lie dragons

Use the “browse” button to search through the list of spirit manifestations: type some words to find in the title, specify your character’s level, and choose the spirit types your character can use. Once you’re ready to rock, choose “list” to make a list of manifestations for each spirit type per level, or “prayers” for a list of spirit manifestations and their descriptions by level.

Don’t forget to bookmark the search so that you can come back to it later!

spirit types

Wave Sigil

Rite:focus, gestures, words
Focus:incense, holy symbol, and sapphire dust
Duration:level days or until triggered
Calling time:up to level minutes
Area of effect:1 creature in level yards radius
Spirit types:water

When the protected area is transgressed, a great wave of water sweeps over the transgressor, washing them up to thrice level yards away. Depending on where this is, it might incur further damage. For example, if they’re washed over a waterfall, they might take falling damage. The transgressor is allowed a fortitude roll to avoid being washed away; this reaction is at a penalty of half the spirit level.

The prophet must trace the lines of transgression in the area of effect; this requires one minute and 10 silver coins of sapphire dust for every yard of radius. Wave sigils are only effective within level yards of a body of water.

The sigils are traced at the entrances to the area and are visible to any who can see divine power.

Any creature entering the protected area without speaking or signing the sigil triggers the wave. Creatures within three yards of the affected creature must make an evasion or fortitude roll at the same penalty or also be washed away.