Gods & Monsters


Gods & Monsters Fantasy Role-Playing

Beyond here lie dragons

Use the “browse” button to search through the list of spirit manifestations: type some words to find in the title, specify your character’s level, and choose the spirit types your character can use. Once you’re ready to rock, choose “list” to make a list of manifestations for each spirit type per level, or “prayers” for a list of spirit manifestations and their descriptions by level.

Don’t forget to bookmark the search so that you can come back to it later!

spirit types

Spiritual Hold

Range:15 yards per level
Rite:focus, gestures, words
Focus:holy symbol
Duration:level minutes or rounds
Calling time:5
Area of effect:level yards diameter
Reaction:willpower or fortitude
Spirit types:charm, death

Spiritual hold binds the targeted creatures motionless. They may not move, but are aware of what is happening around them as they normally would be. They can use any abilities that do not require moving. The spirit manifests itself as a barely visible mist in some form appropriate to the deity or pantheon the prophet called upon to gain the spirit.

Up to two plus half level intelligent, living, flesh-and-blood creatures may be targeted. Larger creatures count as more: large creatures count as two creatures, huge creatures as four, gigantic as eight, and titanic as sixteen.

If the prophet focuses twice as many size points on a target as is necessary, the target has a penalty of one to their reaction roll. Four times as many points gives the target a penalty of two, six times a penalty of three, etc. For example, a prophet manifesting spiritual hold with a sixth-level spirit could affect up to five creatures. If the prophet targets four of those points to one medium-sized or smaller target, and one to another, the first target will have a penalty of two to their reaction roll to avoid the spiritual hold.

The prophet must maintain an awareness of the targets. If the prophet directs the majority of their attention elsewhere, for example to manifest other spirits or engage in a conflict or contest, the remaining minutes become rounds. Leaving the spirit’s range or even losing sight of the targets do not trigger the shorter duration.