Gods & Monsters

Explore!

Gods & Monsters Fantasy Role-Playing

Beyond here lie dragons

Use the “browse” button to search through the list of spirit manifestations: type some words to find in the title, specify your character’s level, and choose the spirit types your character can use. Once you’re ready to rock, choose “list” to make a list of manifestations for each spirit type per level, or “prayers” for a list of spirit manifestations and their descriptions by level.

Don’t forget to bookmark the search so that you can come back to it later!

spirit types

Quake Sigil

Level:9
Range:touch
Rite:focus, gestures, words
Focus:incense, holy symbol, and topaz dust
Duration:level days or until triggered
Calling time:up to level minutes
Area of effect:1 creature
Reaction:evasion
Spirit types:earth

When the protected area is transgressed, the earth cracks open and engulfs the transgressor, who takes two points of damage per level as the earth grinds them. The crack can be up to twice level yards deep. The transgressor is allowed an evasion roll to avoid falling into the earth, but will still take grinding damage. Depending on where the crack is, falling into it might incur further damage. For example, if the crack opens into an underground cavern, they might take falling damage.

The prophet must trace the border around the area of effect; this requires one minute and 10 silver coins of topaz dust for every yard of radius.

The quake sigils are traced at the entrances to the area and are visible to any who can see divine power. The area to be affected must be fully natural.

Any creature touching the protected area without speaking or signing the sigil will trigger the quake. Any creature within one yard of the affected creature must make an evasion roll or also be sucked into the rent in the earth.