Gods & Monsters


Gods & Monsters Fantasy Role-Playing

Beyond here lie dragons

Use the “browse” button to search through the list of spirit manifestations: type some words to find in the title, specify your character’s level, and choose the spirit types your character can use. Once you’re ready to rock, choose “list” to make a list of manifestations for each spirit type per level, or “prayers” for a list of spirit manifestations and their descriptions by level.

Don’t forget to bookmark the search so that you can come back to it later!

spirit types

Night Road

Rite:focus, gestures, words
Focus:holy symbol
Duration:until dawn
Calling time:10 minutes
Area of effect:level creatures
Spirit types:night, sky, trickster

The night road may only be called at night. Up to level creatures may walk the road to their destination. They will arrive at their destination after walking 2d100 miles, divided by level. The destination may be any open space that the prophet or spirit has been and knows the location of.

Once the walkers arrive at their destination, the manifestation ends. If dawn arrives before they leave the path, the manifestation also ends. Dawn is determined from when they left. Their arrival time mirrors their walking time and the time they left. If they left one place at three in the morning and walked for two hours, they will arrive at their destination at five in the morning.

If the walkers do not arrive at their destination before the manifestation ends, or if they leave the path before arriving at their destination, they will find themselves at random points between their starting point and their ending point.