Gods & Monsters


Gods & Monsters Fantasy Role-Playing

Beyond here lie dragons

Use the “browse” button to search through the list of spirit manifestations: type some words to find in the title, specify your character’s level, and choose the spirit types your character can use. Once you’re ready to rock, choose “list” to make a list of manifestations for each spirit type per level, or “prayers” for a list of spirit manifestations and their descriptions by level.

Don’t forget to bookmark the search so that you can come back to it later!

spirit types

Fire of the Forge

Range:5 yards per level
Rite:focus, gestures, words
Focus:holy symbol
Duration:half level rounds
Calling time:2 rounds
Area of effect:half level creatures in level yards radius
Spirit types:fire

Fire of the forge recalls the heat of the forge to any metal forged in heat. The prophet may manifest the spirit on arms and armor of up to one medium-sized creature for every two levels.

The manifestation requires two rounds of concentration, but does have some effect during those two rounds: in the first round, the metal heats; anyone wearing armor will be at a penalty of one to any actions. In the second round, worn armor will become blistering hot, and metal weapons difficult to handle. Victims will take d4 points damage from armor, and be at a penalty of either 1 (for using a metal weapon) or 2 (for performing any action in metal armor).

During the third and subsequent rounds, the metal is deadly hot, causing d6 damage per round. Victims will be at a penalty of 2 (to use a metal weapon) or 4 (if in metal armor).

The metal’s heat once the spirit fully manifests will be enough that dry, flammable objects in contact with the metal will need to make a reaction roll to avoid bursting into flame.