Gods & Monsters

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Gods & Monsters Fantasy Role-Playing

Beyond here lie dragons

Use the “browse” button to search through the list of spirit manifestations: type some words to find in the title, specify your character’s level, and choose the spirit types your character can use. Once you’re ready to rock, choose “list” to make a list of manifestations for each spirit type per level, or “prayers” for a list of spirit manifestations and their descriptions by level.

Don’t forget to bookmark the search so that you can come back to it later!

spirit types

Fantastic Servant

Level:8
Range:level minus 6 miles
Rite:focus, gestures, words
Focus:carven torcs
Duration:2 days per level
Calling time:creature level minutes
Area of effect:level creature levels
Reaction:willpower
Spirit types:animal, charm, trickster

The prophet can call on any fantastic creatures, dragons, and divine or demonic creatures (see the Encounter Guide for classifications) within range. The prophet can be as specific or as general as desired when summoning the creatures, but must specify the total level(s) of the creatures desired and is limited to creatures within range. If there are no matching creatures within range, the spirit does not manifest.

The total level of the creatures that respond can be no more than the level of manifestation. The creatures must be of average intelligence or lower, must have a moral code, and none of their moral codes can conflict with the prophet’s. A Chaotic Good prophet could press Chaotic, Good, and Chaotic Good creatures into service, but not Evil or Ordered creatures.

Servants must be given a single action to perform. The action must be describable in level times two words, but it doesn’t have to be spoken in a language that the creature understands.

The focus is two or more identical wooden torcs carved with symbols of the prophet’s religion. The prophet wears one, and each creature wears the other. If the creature fails their willpower roll, they willingly accept the torc from the prophet, and will resist having it removed for the manifestation’s duration. If either torc is destroyed, the charm ends for that creature. Torcs are reusable, but each torc is specific to one type of creature.

Once the task is completed or the manifestation ends, the target is free to act as they wish (the first thing they’ll likely do is remove the torc). There is no guarantee that they will be friendly to the prophet, though there's also no assumption of hostility. Treat it as if the prophet had asked the creature to do something and the creature agreed. Any hostility or friendship will be based on how the task turned out.