Gods & Monsters


Gods & Monsters Fantasy Role-Playing

Beyond here lie dragons

Use the “browse” button to search through the list of spirit manifestations: type some words to find in the title, specify your character’s level, and choose the spirit types your character can use. Once you’re ready to rock, choose “list” to make a list of manifestations for each spirit type per level, or “prayers” for a list of spirit manifestations and their descriptions by level.

Don’t forget to bookmark the search so that you can come back to it later!

spirit types


Range:10 yards per level
Rite:focus, gestures, words
Focus:holy symbol
Calling time:5
Area of effect:1 intelligent creature
Spirit types:charm
Reverse spirit types:charm, trickster

Enthrall causes the target to view everything the prophet says as trustworthy. The victim will tend to agree with anything the prophet says, will be friendly to the prophet, and will reasonably protect the prophet from danger. The victim will not take unreasonably deadly risks, nor will the victim otherwise change their personality, outlook, or morality. Unreasonable requests will allow an additional willpower roll to throw off the enthrall. If the victim does not understand the prophet’s language, enthrall does not grant such understanding.

Enthrall lasts a number of days equal to twenty minus the victim’s charisma. Creatures with twenty or greater charisma cannot be enthralled.

If the prophet directly attempts to cause harm to the victim, the victim is allowed a perception roll to throw off the enthrall, with bonuses or penalties depending on how obvious the attempt was.

Enthrall only affects intelligent, living, non-magical, non-divine creatures. It will not affect demons, undead, or creatures of animal intelligence or less.

Aversion causes the victim to view everything the prophet says as untrustworthy, to consider the prophet an enemy who needs to be opposed, and to disagree with everything the prophet says.