Gods & Monsters


Gods & Monsters Fantasy Role-Playing

Beyond here lie dragons

Use the “browse” button to search through the list of spirit manifestations: type some words to find in the title, specify your character’s level, and choose the spirit types your character can use. Once you’re ready to rock, choose “list” to make a list of manifestations for each spirit type per level, or “prayers” for a list of spirit manifestations and their descriptions by level.

Don’t forget to bookmark the search so that you can come back to it later!

spirit types


Rite:gestures, words
Duration:level minutes
Calling time:5
Area of effect:level yards radius
Spirit types:protection

Council removes the prophet and up to level minus four companions to a hazy refuge. Outside the council, time does not move, and to outsiders it is as if nothing happened. The council may not affect anything outside of the council. Divination powers may be used as long as they divine an ongoing state that existed before the council and will exist after the council. For example, a spell to locate an object would work normally, but the power to read thoughts would not. Thoughts only exist in motion through time.

Spirits may be used in council, if the manifestation affects only those in council. Spells and psychic skills can be used in council, as long as they do not affect or change anything outside of council, or require motion beyond minor gestures.

Those brought into council may speak with each other but may not move from their current location. When they leave council their position is exactly the same as it was when they left.