- Dueling aid for Flashing Blades—Wednesday, September 11th, 2024
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I can remember seeing the Flashing Blades ad in Dragon back in the day and being fascinated by it. Two fencers angrily crossing swords in 17th century dress, it was such a cool illustration, especially for a Three Musketeers fan. But I never bought mail order at the time, and never ran across the game in person. I was reminded of Flashing Blades recently while visiting the Fantasy Games Unlimited web site for Daredevils information, which they also publish, and decided to try it out.
It’s the same price it was in 1984, albeit no longer as a boxed set.
I ended up running a session of it at the North Texas RPG Con, and it turned out to be even more fun than I expected it to be. I ran The Grand Theater from Parisian Adventure pretty much straight. While there is technically a reason for the characters to be there and a thing for them to find, it’s all really an excuse to get into duels with each other. It’s a great adventure for a convention one-shot.
Because it also contains some new items, a more detailed guide to Paris, and ideas for a sandbox campaign, I recommend Parisian Adventure as an essential supplement to Flashing Blades.
The hardest part of both times I’ve run The Grand Theater is that modern players don’t like to attack each other. They weren’t initially willing to get into duels with fellow players, despite that being upfront in the description of the session. Once one person broke the ice, however, it became a lot easier for others to join in the fun.
- A Gaming Man’s Cookery—Wednesday, September 4th, 2024
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It’s been a long time since I’ve written a gaming food post. Since I just published A Traveling Man’s Cookery Book a month ago, this seems like a perfect time to remedy that and pimp my book at the same time. The kinds of dishes that are good for making while traveling turn out to be a lot like the kinds of dishes that are good for making to bring to a game.
We alternate between two houses, and we precede each game with dinner. The person who hosts the game usually makes the main dish, and everyone else brings the salad, or the vegetable, or the sweet, or a drink, or the plastic and paper tableware. It’s basically a pot-luck. And so traditional pot-luck dishes are a great choice for game night.
Today, I’m going to present a great bean salad/baked bean hybrid, a slow cooked rice and ground beef, Texas-style cola spare ribs, and a hearty rosemary soda bread that would go well with any of them.
Along the way, I’m going to highlight recipes that are both in the book and that I have brought to game night. I won’t reproduce those recipes here because the PDF and ePub versions of A Traveling Man’s Cookery Book are free to download. Only the print version costs money, and not much.
Besides our general game-night meals, we usually celebrate themed meals four times a year: Halloween, Thanksgiving, Christmas, and St. Patrick’s Day. Other holidays might get thrown in if game night literally coincides with it, but those are the Big Four holidays we’ve done every year so far.
St. Patrick’s Day is my favorite, and it’s not just because of the green-tinted mashed potatoes our Dungeon Master always brings! One of my favorite quick breads is Irish soda bread. I’ve made several variations. The basic Irish soda bread in the book is probably still my favorite, but some of the others are a tasty variations.
- In Honor of Jack “Bones” Burton—Wednesday, July 24th, 2024
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I’ve run several Daredevil games at North Texas using Kolchak: The Night Stalker characters. Jack “Bones” Burton has always been one of the player characters, and he has always been played by Scott Hammonds. Scott noticed the same thing I did about the Kolchak series’s high school anthropology teacher: his background looked a lot like his later namesake, Jack “It’s all in the reflexes” Burton from Big Trouble in Little China. The biology teacher’s dream was travel. He hated working at a high school. He may have slightly—just a little—overestimated his standing in the world. Add in a little military background—in Vietnam before the United States left after the 1973 Peace Accords—and a big mouth, and why not put the two together?
Scott Hammonds himself may have shared a little background with the the two fictional Jacks:
Scott was a Navy veteran, stationed in Fort Lauderdale, Florida from 1982 to 1986. He served aboard the USS America as an aviation electronic technician, where he learned the skills that brought him a long and illustrious civilian career in tech and hardware engineering.
If that reads like an obituary, it’s because Jerry Scott Hammonds died on August 4, 2023. Until this year, Scott had been in every Kolchak adventure I’ve run at the North Texas RPG Convention, as well as the only DC Heroes game I’ve run, a Blackhawk game in 2020.
After NTRPGC 2023, he wrote in praise of the games he played, including:
Game 5. KOLCHAK the Wrong Goodbye. Old school Kolchak the TV series game world. Jerold Stratton has run this Kolchak before and I’ve had a blast each time. This was no exception everybody had fun and running relatable TV characters got everyone into character… especially Stephen who ran Miss Emily!!! Kolchak was run well too. Looking forward to next year.
- Kolchak: The Wrong Goodbye (a Daredevils adventure)—Wednesday, June 12th, 2024
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UFO magazines from the seventies and very early eighties are a treasure trove of Kolchak adventure ideas. This isn’t surprising, since Kolchak is set in the mid-seventies and Kolchak’s peculiar logic is very similar to the peculiar logic of paranormal “researchers” of the era. It’s very often conclusion first, data second.
The idea for The Wrong Goodbye (PDF File, 2.3 MB) came from an article in the April, 1980 issue of Beyond Reality about Russian psychic research.
Top Soviet scientists maintain they are well on their way to telepathic communication with cosmonauts in deep space. They warned that if their country masters that art of direct mind-to-mind communication, they could use it for military purposes. Soviet scientific researchers carried out top secret experiments for a two-year period between 1975 and 1977 in which electrodes were placed on the brains of freshly killed rats. The rodents’ brain activity was then recorded. This activity was stimulated when a psychic projected thoughts at the dead animals.
I don’t see how you can read that second paragraph and assume it’s about the first paragraph. If Soviet psychics were stimulating the brains of dead rats that’s a lot more sinister than talking to orbiting astronauts.
Given its already strange implications, I used the article mostly verbatim. All I did was drop the years by two to make the events fit the 1976 year of the adventure. I’m running these annual adventures sequentially so that the repeat characters in the game can reference previous adventures. I’m running them a year or so after the events of the series so that players can reference the series.
I ran this adventure at the 2023 North Texas RPG Convention. It’s mostly a skeleton, but a detailed one. This is the first Daredevils adventure that I made from scratch. The others came from Fantasy Game Unlimited’s adventure compilations. I used the first one, The Body Vanishes almost verbatim, with only a minor reskin to move it to Chicago, update it to 1976, and replace the NPCs with Kolchak’s contacts. The second, The Powers of Dr. Remoux I heavily modified, to the point where all I was using was the basic idea and framework. That basic idea was further influenced by an article in another UFO magazine, and also from 1980!
- The best gaming is being left to yourself—Monday, April 29th, 2024
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“It’s a shame that we use so many extant terms from places like creative writing and theatrical improvisation in order to describe the act of table-top role-playing games. We do have our own jargon, but most of it is fun, whimsical, and more than somewhat esoteric. Or, to my chagrin, it’s borrowed from the video game industry—which wouldn’t exist in its current form without D&D in the first place… What we do at the gaming table is neither fish nor fowl.”
“Conversely, a game doesn’t have to resolve itself, doesn’t have to answer every question, account for every hanging plot thread… If you read a novel and it swung focus around like a typical D&D game, you’d throw the book across the room within a few chapters.”
Mark Finn: All gaming is Pastiche at North Texas Apocalypse Bunker (#)
- Variant Species: The Golden Servant—Wednesday, April 3rd, 2024
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A Golden Servant is a summonable creature, something that sorcerors will summon to perform specific tasks. It’s also a new species alternative for Gods & Monsters players who choose the Species specialty for their character. The Golden Servant is perfect for sporadic players: when the player doesn’t show up, it means the character has been summoned away by some far-away sorceror.
The Golden Servant is much like most such summoned creatures: it tends to be literal, it tends to want to discharge its task with the least amount of work possible, and it tends, paradoxically-but-not-really, to be focused on that task to the point of ignoring any ancillary events happening around it.
While the Golden Servant has free will in how it discharges the task, it rarely takes into account morality; that simply never occurs to it. Unlike all other character species, the default for the Golden Servant is to have no moral code. Where for most player characters realizing that moral codes mean something important in the universe is part of the long-term adventure of Gods & Monsters, it is gaining a moral code that might be part of the long-term arc of a Golden Servant player character.
Like androids in television shows—going at least all the way back to Pinocchio and most commonly known today, probably, via Data in Star Trek: The Next Generation—the arc of the Golden Servant is about becoming human first. Recognizing that there is a morality beyond expedience comes later.
Golden Servants are physically elite, which is part of why they’re in demand as summoned servants. Golden Servants have a +1 to Strength, Agility, Endurance, Charisma, and Intelligence. They have a penalty of 2 to Wisdom.
Golden Servants have as their preferred archetypes the Warrior, Sorceror, Thief, and Monk. That is, they can pretty much move in and out of every archetype except Prophet.
Size is medium—Golden Servants look human, which is another reason they’re in demand. Golden Servants can blend into human gatherings without arousing suspicion. They get their name from their physical perfection, not from their skin color, which is as varied as the human race. Part of their physical perfection is, however, a slight bronzing of the skin, as if perfectly suntanned at the beach. If a Golden Servant were tasked with the completion of some task on a California beach in the fifties, no one would be able to tell them apart from a stereotypical surfer from a beach movie.
- Kolchak’s Cold January at North Texas 2024—Monday, March 25th, 2024
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Yes, I will be running another Kolchak game at North Texas this year! It will be Saturday morning at 9 AM.
“January, 1977. Record cold temperatures have scientists talking about a new ice age. Cold in Chicago is nothing new; neither is cold-blooded murder. But what happened in Chicago that January was so unprecedented, so outrageous, that even now I fear to reveal the chilling truth.”
I’m excited about this game. I ran a test version for my local group at the beginning of the year. One great scene involved former gang member Lila Morton and Romany fortune-teller whose brother is a martial artist Maria Hargrove protecting 74-year-old Ojibwe shaman Charles Rolling Thunder from chupacabra (their word, not mine) in downtown Chicago in January!
There are a lot of pregenerated characters available; you can choose from most of the regulars and many of the guest stars of the Kolchak: The Night Stalker television series:
- Ryder Bond (Firefall)
- Jack Burton (Primal Scream)
- Emily Cowles (Regular cast)
- Leslie Dwyer (Mr. R.I.N.G.)
- Janis Eisen (The Energy Eater)
- Jim Elkhorn (The Energy Eater)
- Paula Griffin (The Werewolf)
- Maria Hargrove (Firefall)
- Carl Kolchak (Series lead)
- Ali Lakshmi (Horror in the Heights)
- Monique Marmelstein (Sporadic cast)
- Lila Morton (Chopper)
- Charles Rolling Thunder (Bad Medicine)
- C. Evan Spate (Demon in Lace)
- Agnes Temple (Bad Medicine)
- Pepe Torres (Legacy of Terror)
- Ron Updyke (Regular cast)
- Tony Vincenzo (Regular cast)
- Bess Winestock (They Have Been, They Are, They Will Be…)
- Rosalind Winters (Demon in Lace)
If you’ve been to a previous game, you’ll have the opportunity to continue the same character.
While the listing has it as “77 Lost Worlds”, we’ll be using the Daredevils rules from Fantasy Games Unlimited. “77 Lost Worlds” is the first in the list, and used to be the default entry, with no option for games not in the list, which Daredevils is not. It used to be that you could see a lot of games under “77 Lost Worlds” that were not using that system.
- Flashing Blades at NTRPGC 2024—Monday, March 25th, 2024
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I’ll be running a game of Mark Pettigrew’s Flashing Blades at 6 PM Wednesday at the North Texas RPG Convention this year. There will be pregenerated characters among the King’s Musketeers and the Cardinal’s Guard—and maybe a few odd men out—working together and competing for the spoils of victory in the famous Hôtel de Bourgogne in Paris in 1637!
I’ve had my eye on Flashing Blades for a while now. But a combination of finally reading Cyrano de Bergerac and browsing through old Dragon magazines—and seeing the ads for this game—convinced me to pull the trigger and buy it from Fantasy Games Unlimited.
I’ve owned En Garde for decades, and have only played it once, at North Texas. It was fun, and Flashing Blades looks like it will be even more fun. (It looks like someone is running En Garde again this year.)
An English spy has stolen French naval documents, compromising France’s strength on the seas! More importantly, the King’s Musketeers and the Cardinal’s Guards are vying to restore the documents and capture the spy before their rivals. Get ready to swing from the chandeliers, fight the Cardinal’s guards—or the King’s musketeers—and outwit the enemies of France in Mark Pettigrew’s game of adventure, intrigue, and… flashing blades!
I’m going to be honest here. As simple as this adventure is, we will probably not finish it in four hours, although that depends on how many people sign up. The adventure is just an excuse to get into brawls, cross blades, and throw furniture around.
I’ll have more information here later, but (a) there’s no need for you to know the game rules, and (b) pregenerated swashbucklers will be provided. So if you’re in on Wednesday night come in and cross swords!