Gods & Monsters

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Gods & Monsters Fantasy Role-Playing

Beyond here lie dragons

Use the “browse” button to search through the list of spells: type some words to find in the title, specify your character’s level, and choose the schools to search through. Once you’re ready to rock, choose “list” to make a list of spells for each school per level, or “spells” for a list of spells and their descriptions by level.

Don’t forget to bookmark the search so that you can come back to it later!

schools

Spell Key

Level:8
Range:self
Formula:words, gestures, ingredients
Ingredients:silver key
Duration:special
Casting time:1 round+
Area of effect:1 spell
Reaction:none
Schools:metamagic

Spell key allows the caster to specify certain conditions under which a spell’s effects are ineffective. The casting time is one round plus the casting time of the spell to be keyed. The keyed spell is otherwise cast as normal. Physical area effect spells, such as fireballs or ice storms, generally may not be keyed. Duration spells such as indestructible object may be keyed (allowing the key to more easily destroy the object), as may spells such as teleport (causing keys to not be teleported).

The key is a list of conditions that must be met. The conditions can take up one word for every two levels. One of those can be used to specify that the key is a specific individual (such as the caster) or individual object.

The key may not be changed once set.