Gods & Monsters

Explore!

Gods & Monsters Fantasy Role-Playing

Beyond here lie dragons

Use the “browse” button to search through the list of spells: type some words to find in the title, specify your character’s level, and choose the schools to search through. Once you’re ready to rock, choose “list” to make a list of spells for each school per level, or “spells” for a list of spells and their descriptions by level.

Don’t forget to bookmark the search so that you can come back to it later!

schools

Flame Ward/Inflame

Level:5
Range:3 yards per level
Formula:gestures, ingredients, words
Ingredients:damp cloth
Duration:level rounds
Casting time:1 round
Area of effect:level yard radius
Reaction:none
Schools:summoning
Reverse:Inflame

Flame ward makes it impossible to start fires within the area of effect of the spell. Fires that are already burning will not spread for the duration; they may or may not go out.

Inflame causes flames to start much more easily. Reaction rolls or skill rolls to start fires are at a bonus of four, and rolls to avoid starting fires are at a penalty of four. Jostled or shaken gunpowder will go off unless the carrier makes an evasion roll for each round of movement.