Gods & Monsters


Gods & Monsters Fantasy Role-Playing

Beyond here lie dragons

Use the “browse” button to search through the list of spirit manifestations: type some words to find in the title, specify your character’s level, and choose the spirit types your character can use. Once you’re ready to rock, choose “list” to make a list of manifestations for each spirit type per level, or “prayers” for a list of spirit manifestations and their descriptions by level.

Don’t forget to bookmark the search so that you can come back to it later!

spirit types


Range:20 yards per level
Rite:words, gestures, focus
Focus:holy symbol
Duration:level minutes
Calling time:2 minutes
Area of effect:special
Spirit types:earth, fire

A volcano level feet wide and level yards tall erupts in an open area of ground at least level yards in radius. The volcano can spew either ash, hot rocks, or lava in any minute, under the prophet’s control.

Ash obscures vision within a radius of ten feet per level. Within half that, seeing is impossible. Otherwise, perception rolls are at a penalty of 10. In the minute after the ash stops, perception rolls are at a penalty of five within a five feet per level radius, unless high winds clear the air.

Hot rocks rain on everyone within level yards radius. Victims must make an evasion roll each round or take 2d6 damage from hot rocks the size of baseballs. Large structures within the area must make a fortitude roll or take 2d6 damage and (if flammable) start on fire.

Lava pours from the volcano, burning everything in its path (4d6 damage per round). In the first minute, the magma spreads to level feet around the volcano; in the second minute, twice level feet; in the third minute, three times level feet, up to eight feet per level in the eighth minute. The magma will follow the natural contours of the area. An evasion roll each round within the area of spread is allowed to avoid damage. Things not able to make an evasion roll get a fortitude roll each round at a penalty of 4.