Gods & Monsters

Explore!

Gods & Monsters Fantasy Role-Playing

Beyond here lie dragons

Use the “browse” button to search through the list of spirit manifestations: type some words to find in the title, specify your character’s level, and choose the spirit types your character can use. Once you’re ready to rock, choose “list” to make a list of manifestations for each spirit type per level, or “prayers” for a list of spirit manifestations and their descriptions by level.

Don’t forget to bookmark the search so that you can come back to it later!

spirit types

Quest

Level:9
Range:touch
Rite:words, gestures, focus
Focus:holy symbol
Duration:until fulfilled
Calling time:10
Area of effect:1 intelligent creature
Reaction:willpower
Spirit types:charm, prophet

Quest charges the target with a special quest for the fulfillment of the faith. For prophet spirits, the quest must be a service that fulfills a need of the deity or pantheon the prophet worships. For charm spirits, the quest may be more general, but must still be somehow related to the fulfillment of the faith. It may, for example, be a teaching quest, one that will hopefully cause the victim to learn more about the ways of the religion.

Members of the same faith are at a penalty of three on their reaction roll to avoid the quest. For each moral code that the target shares with the prophet, there is a penalty of one to avoid the quest. For each moral code that the target has in opposition to the prophet, there is a bonus of one to the reaction roll.

The quest must be one that can be fulfilled, and the target must understand it. Open-ended terms of service, or quests for suicide, for example, will result in the spirit manifestation failing. While performing the quest, the target receives a bonus of 1 to action and attack rolls that further the quest.

Targets that deviate from, delay, or twist the quest will be punished for their transgressions. For each day that the target does not work to fulfill the quest, they gain a penalty of one to their endurance, until it reaches three. This will happen because of something; for example, because they are stuck in the belly of a whale. Their divine punishment can be as simple as being unable to hold down any food, but for whatever reason the character will lose endurance.

Once the character begins moving toward fulfillment, endurance restores at a point per day.