- New, improved Vale of the Azure Sun!—Monday, September 1st, 2014
I just uploaded the new version of The Vale of the Azure Sun. The accompanying PDF now has a table of contents as well as some links between content. And of course is in the new 9x7 format. Maps are integrated into the text, and, most importantly, maps are now in Inkscape SVG format instead of AppleWorks. This is the last of the AppleWorks map sets. The later adventures, even though they use the old Word format, at least have Inkscape and Scribus resource files. Because of that, both Helter Skelter and House of Lisport should be easier to get into the new Nisus format.
The Valley of the Blue Sun/Vale of the Azure Sun is one of my very earliest adventures. I wrote it back when I played the 1981 Purple Box version of Basic Dungeons & Dragons. That box came with Module B2, The Keep on the Borderlands. It’s hard to imagine a better adventure to train new dungeon masters on. I was especially fascinated by the Mad Hermit domiciled in a “huge hollow oak”. I decided that the hermit was the guardian of a wild and crazy—and dangerous—world. Back then it was, literally, an underground valley, tricked out with strange plants but not an actual other world. The dragon at the center of the caverns was a huge creature who really had no way of getting in or out of his lair.
This may have been my first adventure, and throughout my limited Basic/Expert tenure, I continually revisited it, because it was part of the Keep.
When I was looking for a change of pace after Lost Castle of the Astronomers and Haunted Illustrious Castle, I remembered the old valley, pulled out my ancient tractor feed notes, and decided that it fit Gods & Monsters even better than it fit D&D. Dragons are more subtle, and I’d already been thinking about sorcerous pocket worlds because of Merle Davenport’s Magic Garden and Grant Morrison’s Danny the Street.
- New, improved Haunted Castle!—Wednesday, August 13th, 2014
I’ve just uploaded the new, easier to read and use version of my favorite adventure, Illustrious Castle. This also means that the PDF is improved: besides being in 9x7 format for easier reading on a computer screen, the PDF contains a table of contents and some links back and forth between content.
Further, I’ve integrated the maps into the text; note also that the maps are now in Inkscape format for easy modification. You can download all of them as part of the zip resources file for the adventure.
Unlike all of the rest of the Gods & Monsters adventures except The Vale of the Azure Sun, this adventure is from the elder times: it is an early adventure I originally wrote for AD&D, and have enjoyed it so much I have continually used it since them. Back then, it was Castle Oberon; later I added the library town and turned it into Illustrious Castle, noted that the castle was haunted and added the Haunted appellation.
When we restarted our gaming nigh on ten years ago, and I needed a second adventure for the group, this is the one I pulled out of my bag of tricks. We had as much fun with the town as we did with the castle!
- Chaos and Order in IT—Thursday, July 24th, 2014
“Few people notice this, but for IT groups respect is the currency of the realm. IT pros do not squander this currency. Those whom they do not believe are worthy of their respect might instead be treated to professional courtesy, a friendly demeanor or the acceptance of authority. Gaining respect is not a matter of being the boss and has nothing to do with being likeable or sociable; whether you talk, eat or smell right; or any measure that isn't directly related to the work. The amount of respect an IT pro pays someone is a measure of how tolerable that person is when it comes to getting things done, including the elegance and practicality of his solutions and suggestions. IT pros always and without fail, quietly self-organize around those who make the work easier, while shunning those who make the work harder, independent of the organizational chart.”
That’s as succinct a description of the chaotic moral code as you’ll find in real life. Self-ordering hierarchy based on the needs of the current problem outside of the needs of any imposed hierarchy.
“Cynthia Breazeal, the famed roboticist at MIT’s Media Lab and a pioneer of social robotics, is unveiling her latest creation today. Unlike her previous robots, created for research and used in settings like classrooms and hospitals, her newest robotic device is designed for people to use at home. Breazeal hopes users will find the robot, called Jibo, so fun and friendly that it will become ‘part of the family.’… Another application is as a storyteller, Breazeal says. Jibo will be able to tell stories using sound effects, graphics, and movement, ‘bringing content to life and engaging kids in a playful way.’”
Can Jibo run a roleplaying game session?
- A History of D&D In 12 Treasures—Monday, July 7th, 2014
“Role-playing game historian Jon Peterson reviews twelve rare artifacts that grant us unique insight to the initial development of Dungeons & Dragons. They include original documents from Braunstein, an early letter from Gary Gygax on the medieval setting, Dave Arneson’s notes for his own early medieval game, fanzines and maps associated with the Castle & Crusade Society, and various pre-publication D&D rules.”
In honor of the upcoming rewrite of the Dungeons and Dragons game, here’s a little history leading up to the publication of the very first Dungeons and Dragons.
- Lulu price drop—Monday, April 21st, 2014
Lulu.com has recently dropped their printing costs. In response to this, I have dropped the price of the Gods & Monsters rulebook from $12 to $8.50, and the price of the introductory adventure Lost Castle of the Astronomers from $10 to $7.50. If you haven’t bought the print copy yet (and, let’s face it, you haven’t) head over to the Gods & Monsters storefront!
This is an amazing price drop. I’m very impressed. And I need to pick up the newly-repriced Fight On! too!
I’m currently working on converting Illustrious Castle to the new format—9 by 7, with Inkscape maps. When I have that done (don’t hold your breath), that will go on Lulu as well.
- Automatically roll subtables—Saturday, April 5th, 2014
Now that the “random” script handles percentage tables for wandering encounters, it’s very close to being able to handle the hierarchical encounter charts I use in Gods & Monsters. All that remains is for it to detect that an entry on the table is itself another table.
In order to do this, we need to be able to detect whether an entry matches a table file. We already have a function, tableFactory, that returns a table based on the filename; currently, however, it fails if the filename does not exist as a file. What we can do is make it return “no file” if the file doesn’t exist. In Python terms, we want it to return None instead of returning a Table object.
Before the “open” line in “def tableFactory(name):”, check to see that the filepath exists:
- #load the table into the appropriate class
- filename = name + '.txt'
- filepath = filename
- localepath = os.path.join(options.locale, filename)
- filepath = localepath
if not os.path.exists(filepath):
- return None
- items = open(filepath).read()
if "\t" in items:
- table = PercentTable(items)
- table = SimpleTable(items)
- return table
If the path represented by the filepath variable does not exist, the function returns None. This means we can use it for checking to see if a table file exists. Currently, if there is no “number appearing”, the system assumes “1”. Let’s change it to assume nothing. Change “appearing = '1'” to:
- #generate the number appearing
- appearing = ''
Now, we can detect this on making our random choice:
- T is for Tower… of the Elementalist—Wednesday, April 2nd, 2014
T is for Tower. Of the Elementalist. Of plaster, green and swirled, round, and four stories high.
That’s from James Pacek’s The Wilderness Alphabet. From Archway to Ziggurat, it’s a collection of tables of things to find in the wilderness when randomness is useful.
Next, add a stout round altar with a trapezoidal base, and written on it… and epitaph.
LeBlanc is into the d30, and while he just started his A-to-Z series he has several other d30 tables already done, including a dinosaur table! Need a random dinosaur? How about number 17, the ornithomimus! “Very intelligent: surprises on 1-2 (on 1d6)”.
The d30 tables and DungeonWords are free; The Wilderness Alphabet is available on Lulu.com in a nice 6x9 paperback with illustrations. For his cover, he uses the very appropriate Knight at the Crossroads by Russian folklorist painter Victor Vasnetsov.
All of these tables will, of course, work very handily with the random item Python script described in Programming for Gamers: Choosing a random item and included with the The World of Highland Guidebook resources archive. The wilderness letter choice is a percentile-based breakout table, and almost everything else is a simple list.
These tables are the kinds of things I might use on or just before game day when I need a new adventure and don’t even have the nut ready. A random roll, and sure enough, a tower is a good place to start, and an elementalist a good way to theme it. And then at the center of the tower, an altar? I can run with that pretty quickly. And the altar contains an epitaph? Oh, my, who died, and why is their epitaph on the altar at the center of this green tower? Oh yes, that’s making me want to stop writing this blog post and start writing that adventure!