The Adventure in Fork: ​Volunteering to help

  1. ​Arn’s arrival
  2. The Adventure in Fork
  3. ​A day on their own

The day after Arn arrives, Meril will need to prepare for a trip to Lisport. He’ll need to put Arn temporarily in charge of Lisport House, ensure that none of Eldred’s (or the House’s) debts can cause any problem for at least the next week or two, and hire a boat to head down to Lisport.

The player characters should volunteer their services at this point or there is no adventure. Make sure that you work with Meril’s player-character friend(s) so that they know this.

Meril will be bringing Melody’s diary, in case it helps him find Eldred. He can also provide a copy of the Lisport Manor plans. There’s also a copy in Arn’s cottage. You’ll want to have a suitable tea-stained map ready to hand to the players if they ask for it.

If the players ask why the map looks backwards, Meril will tell them:

“Heh. That’s pretty good. Yes, before Lisport was much of a town, Abraham built it facing west. But as the town built up it built up between the manor and the river, and it must have looked pretty odd to have the manor facing away from the town. They added an extra wall across the “back” to form what is now the front hall It makes for a nice back garden.”

  1. ​Arn’s arrival
  2. The Adventure in Fork
  3. ​A day on their own