The House of Lisport: How to Use This Adventure

  1. House of Lisport
  2. ​Background

Read the quick overview first, to get an idea of the ghost story. Read (or re-read) the main inspirational media and a few of the secondary ones if you have them just to get a feel for the tone.

Then read about Fork. That’s where the adventure starts, and there can be a whole lot of adventure there completely unrelated to the House of Lisport. If you want them to spend a lot of time in the city, you can even have them hang out with both Meril and Eldred before Eldred disappears. There’s no need to rush them through the adventure.

Read about Lisport Manor. Look carefully at the description of Erisu. Erisu is the antagonist in this story, and you’ll need to understand what that demon wants and what it’s willing to do to get it.

Print out the supplementary material for hand-outs to your players. Don’t forget to check at the Gods & Monsters web site for all of the resources listed in the resources section. Don’t underestimate the power of player swag.

  1. House of Lisport
  2. ​Background