Fork: ​Crime

  1. ​Entering Fork
  2. Fork
  3. ​Lodging

Crime’s pretty high in Fork, unless you have a bodyguard. Anyone out alone at night, especially in the Southside gambling district, runs the risk of a mugging. The best way to avoid a mugging is to keep to crowds and always travel as a group. On the other hand, pickpockets work the district night and day and prefer crowds.

Encounters occur 30% of the time in the day or 40% of the time at night, half this on the eastside. If an encounter makes no sense, the characters successfully avoided it.

Southside Westside Eastside Encounter
01-16 01-15 01-21 Pickpocket
17-34 16-35 22-31 Mugger
35-47 36-42 32-47 Scammer
48-55 43-50 48-52 Street gambler
56-67 51-58 53-57 Urchin
68-72 59-60 58-72 Helpful hanger-on
73-77 61-67 73-74 Cockfight
78-80 68-74 75-76 Dogfight
81-84 75-90 77-80 Brawl
85-00 91-00 81-00 Corrupt official

Thug: (Warrior: 1; Survival: 8; Move: 10; Attack: dagger; Damage: 1d4; Defense: 2)

Cockfights and dogfights provide opportunities to make bets and meet people. Helpful hangers-on will provide vocal assistance whether desired or not, and will expect tips, free drinks, and conversation in exchange. Corrupt officials will usually be the town guard. They aren’t above charging some suspicious character with a semi-reasonable made-up crime if they think they can get a good bribe out of it.

In any case, criminals will judge the situation and only attempt their crime if they believe they’ll be successful.

Crimes can (and should) be reported to the city guard. Unlike other cities in Highland, the victim of a crime or the discoverer of a crime is not expected to raise an alarm and chase down the perpetrator. They are expected to report the crime as soon as possible to the city guard.

Once a crime is reported, the city guard will, if the evidence allows, attempt to track down the criminal. The guard does keep records of crimes but does not attempt to solve crimes beyond an initial attempt to track down a criminal if the crime is still fresh.

  1. ​Entering Fork
  2. Fork
  3. ​Lodging