Xel-i-tec: Xel-I-Tec: 6. Orc and wolf

  1. 5. Arts & Crafts
  2. Xel-I-Tec
  3. 7. Storage

Barafail, an orc emissary, has come to the xolome to see if they are easily defeated or if they would be worth aligning with. He now is considering either taking or making an offer for Prince Seneal.

He brought them gifts of dwarf-meat and copper Roman coins.

He keeps the stone door blocked shut with a spike when he is inside. The door itself is trapped with a poison needle that Barafail has restored and keeps filled. The poison is strength 0, an action time of one minute, and causes a loss of 1d6 survival.

Barafail has a pet wolf Cagramil. Cagramil is with him most of the time and is as ferocious as Barafail.

The room was once another temple, but the xolome do not use it for this any more. They offered it to the orc because they don’t care if he lives or dies and find either outcome interesting. The room has a small domed ceiling in the center. Cold air rises to the dome, and puddles of some strange slime form beneath it.

You finally get the heavy door open and rush in upon this small, messy room. The first thing you notice is the cold, somehow deeper than the mere lack of sun of the rest of this underground complex.

Characters rushing in must make an Evasion roll at a bonus of 4 or slip in the slime and fall.

A huge, ugly creature brandishes a sword at you and some growling furry creature rushes at you teeth gleaming in your light.

Barafail has 208 silver Roman coins, 54 silver Dwarven coins, and 58 silver coins from the Aramesh far across the mountains to the east.

Barafail uses a sword in battle, and wears leather armor. He carries his personal belongings in a small crate wrapped with twine. It includes some torches, some spikes, more twine, and oddly disturbing carvings of orc gods in green soapstone.

Barafail (Orc: 2+1; Survival: 14; Move: 12; Attacks: sword; Damage: 1d8+1; Defense: 3, Moral Code: Ordered Evil)

Cagramil (Wolf: 3; Survival: 17; Move: 16; Attacks: claws or bite; Damage: 1d4/1d4 or 1d8; Defense: 3)

The slime puddles occasionally bubble, the light pop of the bubbles breaking the still air of the chamber.

  1. 5. Arts & Crafts
  2. Xel-I-Tec
  3. 7. Storage