Xel-i-tec: Xel-I-Tec: 11. The caldron

  1. 10. Empty room
  2. Xel-I-Tec
  3. 12. Xolome treasure

The iron-bound door to this room is trapped to trigger a spear to anyone opening it. Anyone in the doorway when the spear is triggered must make an Evasion roll or lose 1d6 survival points.

There is a large copper-green caldron in the far end of this room, but nothing else. Anyone putting their ears near the caldron’s opening will hear a low, distant whistle, as of a far wind.

  1. 10. Empty room
  2. Xel-I-Tec
  3. 12. Xolome treasure