The Valley: The Island (2)

  1. The Guardian (1)
  2. The Valley
  3. The Orange Jelly (3)
House of the Blue Sun.png

Note that from different perspectives, some of these features will be visible and some will not. For example, the statuary and mausoleum will not be visible from the southeast of the house. If it is evening, there may also be smoke coming from the chimney.

The river flows around a small island. A wooden plank bridge with four-foot handrails arcs lazily over the bright blue water of the river. A simple one-story home, painted a pastel pink with white trim, covers most of the island.

A small garden filled with low bushes, flowers, and statuary decorates the west side of the island. A tiny building stands amidst the trees and statues.

The Island (2): The River

Two giant octopuses live in the river and guard the island. The bridges are from 1 to 3 feet above the water. Anyone crossing the bridge is likely to be attacked by the octopuses: while crossing the bridge there is a 10% chance per minute of noise that one of the octopuses will become curious and consider an attack.

When near the river but not making noise, the chance of an encounter becomes a 20% chance per hour of an encounter with the octopuses.

The river drops over a waterfall on the west edge of the map into the Stations of the Sun. Underground in the Station, it drops over a waterfall on the east edge to fall into the “upper” level.

Octopuses: (Animal: 4; Survival: 9, 15; Move: 9/15; Attack: 2 tentacles or bite; Damage: d6/d6 or d8; Defense: 4; Special defenses: ink, camouflage)

Grove of the Statuary

Flowers grow on vines and on bushes, twisting amongst marble statues of men, monsters, and other creatures. Among the statues you see goblins and hobgoblins, men and women, and things you don’t even recognize. The garden also encloses a small, stone building on the east edge of the island. Purple and yellow flowering vines climb the walls of both wood and stone. Lizards and strange lobsters wander about.

These statues are all unfortunates who viewed the beautiful Cirkegrad. Hop snakes bounce and cavort among the statues. There are statues of creatures from many worlds: saurians from Barcelas, goblins, orcs, humans from Highland, from the Haikiutl, from Barcelas and Dead Rome. There is even one gigantic spider. There are xolome, karuat, and any other races you’d like to foreshadow the use of.

Hop Snakes: (Fantastic: 1pt; Move: 8 slither/14 hoop/12 coil; Attack: bite; Damage: 1/2 pt; Defense: 3)

The Island (2): Foyer (1)

On the far wall, above a simple fireplace, an oil painting looks down the side of a mountain to an ancient city on a seashore. You hear scuttling above you. There is a sideboard on the right, beneath a window looking out to a statue-filled garden. On the left, there is a single shelf filled haphazardly with books.

There are 1d4 rainbow lizards roaming this room and every room of the house. Usually they stay in the rafters, though some may come down to play with Cirkegrad.

Cirkegrad will be in the house 70% of the time during the day, and always at night when the Blue Sun is home. When she is not in the house, she will be picking fruit or vegetables in the fields, or visiting Kelelmien.

The books are the journals of the Blue Sun, in his own language.

All of the journals are protected with Unbreakable Object at level 15.

Hop Snakes: (Fantastic: 1pt; Move: 8 slither/14 hoop/12 coil; Attack: bite; Damage: 1/2 pt; Defense: 3)

Kitchen/Hallway (2)

This is an odd kitchen from a medieval mindset. It is designed more like a modern kitchen: for a single person making small meals. The south side of the kitchen is really an open hallway that leads to the dining room and the bedroom.

The fireplace in the north side is the same as the south fireplace in the foyer.

Library (3)

Books of innumerable languages fill the walls. A varnished wooden table next to a short couch holds several upright pens in an arc in one corner, partially surrounding three inkwells.

The walls are filled with books and journals, and the table has ink and pens at it. There are three colors of ink: red, black, and green. The books are extremely varied, including books from Dead Rome, Barcelas, and both forms of Highland, as well as books from the Blue Sun’s world. The books from Dead Rome speak of strange marvels, magical carriages with ghostly horses, automatic scribes, and the criss-crossing of a nation with magical lightning. The books are all protected with Unbreakable Object at levels ranging from 10th to 20th.

Storage Room (4)

Hop snakes swarm about this place. After one minute of noise, a shadow is awakened. When the shadow falls across the room, the hop snakes flee. The shadow protects the secret door to the Station of the Sun “below” the house. They also protect the house from anything that might enter from the Station of the Sun.

The secret door is the north wall. It leads to blue-glass stairs that go down ten yards to the Station of the Sun.

Shadow (Demon: 1; Survival: 4; Attacks: 1; Damage: 1d6; Special Attack: suffocation; Defense: +9; Special Defense: Immune to normal weapons; Magic Resistance: 1)

Dining Hall (5)

The plates are made of silver, and engraved with scenes of cities from Barcelas: Barcelas, Hamokera, and the ruins of Carathax. The goblets are also silver, and engraved with almost Celtic circles and whorls. The silver plates are worth 50 shillings each. The cups are worth 30 shillings each. The Blue Sun and Cirkegrad have ten of each, but will only bring out as many as they need. They also have silver knives, forks, and spoons, and varnished wooden bowls for soups.

Bedroom (6)

There is a a large brass canopied bed in the south. Cirkegrad will often be here reading if she is unaware of visitors. If she accidentally turns someone to stone, she will be ever so sorry and hide under the sheets.

Bathroom (7)

The Blue Sun and Cirkegrad have a simple indoor bathroom much like modern American houses do. There is a bath, a sink, and a toilet.

Mausoleum (8)

The inside of the mausoleum is bigger than the outside. Inside, it is two yards wide by ten yards long. The stone coffin is at the far end.

As you open the door, shadows flee from the light. Light shines down a long hallway flanked with urns filled with long-dead flowers. At the far end a long box sparkles many colors, gold and ruby, and emerald green and sapphire blue.

A gold and gem-inlaid wooden coffin worth three thousand shillings is in the center of the mausoleum. The wooden cover of the coffin is inlaid with glass, allowing the viewer to see inside at the dried corpse inside.

A sword lies by its side, clean, reflective steel protruding from a sapphire-blue hilt.

The corpse is “protected” by a barrowman. The sword, which the corpse will wield, is Belereden, the “sword of ice and snow” in Barcelasian. The ice sword is a +2 weapon and can freeze opponents (see appendix).

Barrowman (Undead: 6; Survival: 25; Move: 12; Attack: sword+2; Damage: d8+2; Defense: 5; Special defenses: magic weapon required; Special attacks: voice, chill touch, ice sword)

On leaving this mausoleum, it will be midnight and dark. If some people enter and some do not, and they keep the doors open, they will be able to see each other until those who entered leave: then those who entered will disappear (unless of course they leave at midnight).

The Station of the Sun

Below the house are the stables where the Blue Sun’s steeds replenish after carrying him across the sky. The steeds are deer-like creatures, with bodies of transparent blue glass and long intricate antlers. At night, they’ll be sleeping here. During the day, it will be empty. Just after the sun goes down, the steeds will pull the chariot into the station. Just before the sun comes up, the Blue Sun will climb down into the station, and the steeds will pull the chariot away.

A river runs lengthwise through the stations, running from a waterfall on each end of the underground halls. On the west end a waterfall comes down into the station from the valley. On the east end, a waterfall drops down into the valley.

The Blue Sun is easily distracted, but not too easily, not from this task. This has been his life’s purpose for two thousand, two hundred and sixty-seven years, and he thoroughly enjoys it.

  1. The Guardian (1)
  2. The Valley
  3. The Orange Jelly (3)