Highland: East Highland

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  2. Highland
  3. West Highland

In the cradle of the High Divide and the Sea Haven, east Highland is a center of commerce. Ships arrive from Great Bend laden with fruits, clothing, and other sundries and specialties, and return to Great Bend with leather, pearls, silver, and iron from the High Divide.

Most of east Highland is on the coast.

East Highland escaped most of the ravages of the Goblin Wars. They lost quite a bit of trade from west Highland for the duration of the war, and because of this fewer trade ships made the long trip north from Great Bend. So people had to tighten their belts, and fortunes were lost, but few people died. No towns were emptied, no castles lost, no cities overrun.

East Highland: Crosspoint

City Population: 10,858
Nearby Population: 120,000
Government: Mayor, Guildcouncil
Economic Base: Port city, fishing

Crosspoint is the largest city in not only in east Highland, but in west Highland as well. Built on a hill overlooking the bay, Crosspoint has long eclipsed its sister city of Watertown across the bay.

The mayor of Crosspoint is elected by the council of guilds.

East Highland: Watertown

Town Population: 5,298
Nearby Population: 40,000
Government: Mayor, elected council
Economic Base: Port city, farming, fishing

Crosspoint’s grimy sister, Watertown boasts a shadier port and a colder, windier climate.

East Highland: High Town

Confusing enough for foreigners because it shares its name with the main stop off of the leather road, High Town is quiet enough. It stands on the edge of a tall cliff overlooking the sea.

The River Valley

Known for its lush, wet farmlands, there is no major town within the River Valley, merely many small farming villages.

East Highland: Haven

There are many lost villages scattered throughout Highland, towns long abandoned simply because their peoples left. Haven died more quickly, in the great storms that preceded the Goblin wars.

East Highland: Calling

Founded in the year of the cataclysm 755 by Alvon Peter, the community of Calling is an attempt to return to Eden. Alvon Peter is known for the utopian discussion Reconstructing Eden in which he tries to discern God’s purpose in casting humanity out of Eden. The Community of Calling, while founded as a small community, now consists of several small communities. Peter’s vision is adamant that Eden can only be reconstructed in small groups.

Although Alvon’s vision is little more than an extreme interpretation of the church’s teachings on the evils of kingdoms, Alvon and his community are considered minor heretics. His writings are on the church’s list of forbidden materials, and must be destroyed if found.

Tower of Ages

On a great gray cliff jutting out into the water, a forbidding tower stands quietly against the sky. It’s been there as long as anyone can remember. There are no legends about it, but it appears in the oldest of them. Who or what is its owner? Who walks its silent halls? No windows mar the stark exterior; no doors beckon at the base. It stands, immovable, waiting, for something only it knows.

Pirate’s Cove

City Population: 19,723
Nearby Population: 180,000
Government: Guilds and Clans
Economic Base: Port city, piracy, crime

“Johnny Cover” is slang in the cove for the landlubbers who live in the city of Pirate’s Cove. While the slang is definitely pejorative, Johnny Cover is still a wily beast. Pirate’s Cove has little in the way of authority beyond clan, guild, and connections.

The city itself is a haven for pirates and far from the grasp of the civilized world.

The population nearby the cove includes the spreading infestation of villainous rejects from the city as well as Jutes, Vikings, and even some Celts from across the Divide. Much of Crosspoint’s whiskey comes from the renegade Celts of Pirate’s Cove.

  1. People
  2. Highland
  3. West Highland