The Deep Forest: Encounters

  1. The Deep Forest
  2. First evening

There are very few encounters in the Deep Forest with “civilized peoples”. While they do stand a good chance of meeting evil and fantastic creatures, most of their encounters will be with nature and history. There are strange ruins all over the Deep Forest, remnants of lost villages from before the Goblin Wars (when the people of Highland thought they could conquer the forest) and the lost cultures of the ancients from before the Cataclysm.

Night priests are evil or ordered evil prophets of the invisible world. See the Highland lorebook for more about them. When a night priest party is encountered, one will be a level d4 prophet, potentially leading a level d3 warrior and/or thief.

Wandering Druids will be level d4, with one or two Fienna (learned warriors) and/or bards (warriors, thieves, or sorcerors) of level d3. See the Highland lorebook for more about Druids and the Celts.

When traveling south of the Leather Road, encounters occur 20% of the time each day and each night.

Encounters: Main Table

01-35 Natural Encounters 35%
36-69 Animals 34%
70-86 Humanoid Creatures 17%
87-97 Fantastic Creatures 11%
98-00 Civilized Peoples 3%

Civilized Peoples

01-37 Masquerades 37%
38-71 Gnomes (d40) 34%
72-89 Dwarves (d20) 18%
90-99 Humans 10%
00 Elves (d4) 1%

Encounters: Humans

01-25 Adventurers (2d6-1) 25%
26-50 Hermit (1) 25%
51-70 Ancient Ruins 20%
71-85 Celtic Ruins 15%
86-93 Wandering Druid (d3) 8%
94-00 Night Priest (d3) 7%

Masquerades

01-30 Werewolf (1) 30%
31-42 Weresnakes (1d3) 12%
43-54 Apparitions (d12) 12%
55-63 Phantasms (d3) 9%
64-72 Dryads (d6) 9%
73-80 Wererats (d10) 8%
81-87 Werebear (1) 7%
88-94 Petraiads (d4) 7%
95-00 Deities (1d2) 6%

See earlier for notes on masquerades.

Humanoid Creatures

01-53 Goblins (1d20) 53%
54-75 Orcs (1d4) 22%
76-90 Ogres (d3) 15%
91-00 Yeti (d3) 10%

Goblins are 25% likely to have Orc leaders.

Natural Encounters

01-26 light storm (d120 hours) 26%
27-34 heavy storm (d40 hours) 8%
35-42 swarm/flock 8%
43-50 Celtic ruin 8%
51-57 stream in path 7%
58-64 deep valley 7%
65-71 fog (d20 yards visibility) 7%
72-77 extra hot/cold (d8 days) 6%
78-83 lake or pond 6%
84-88 swamp 5%
89-92 river in path 4%
93-94 dead forest 2%
95-96 unmarked tomb 2%
97-98 remains of small settlement 2%
99 part of animal skeleton 1%
00 human skeleton 1%

Encounters: Animals

01-11 Deer (d20) 11%
12-20 Wolves (1d8) 9%
21-28 Squirrels (d20) 8%
29-35 Stags (d3) 7%
36-42 Snakes 7%
43-48 Owls (d4) 6%
49-53 Badgers (d4) 5%
54-58 Dogs (d4) 5%
59-63 Rats (d20) 5%
64-67 Skunks (d6) 4%
68-71 Black Widows (d8) 4%
72-74 Bear (1) 3%
75-77 Horses (d6) 3%
78-80 Bats (d40) 3%
81-83 Ravens (d6) 3%
84-85 Wolverines (1d2) 2%
86-87 Eagles (d3) 2%
88-89 Goats (2d10) 2%
90-91 Rams (d3) 2%
92-93 Weasels (d2) 2%
94-95 Leopard (1) 2%
96-97 Wildcats (d3) 2%
98 Bull (1) 1%
99 Cattle (d20) 1%
00 Pheasants (d20) 1%

Encounters: Snakes

01-47 Garter snakes (d6) 47%
48-67 Blue Racers (d4) 20%
68-81 Water snakes (d20) 14%
82-90 Copperheads (d8) 9%
91-96 Huge snake (1) 6%
97-00 Rattlesnakes (d4) 4%

Copperheads, water snakes, and rattlers are standard poisonous snakes.

Fantastic Creatures

01-12 Treeherders (d4) 12%
13-24 Large Spiders (d3) 12%
25-36 Pixies (d20) 12%
37-47 Huge Spiders (d2) 11%
48-57 Apparitions (d100) 10%
58-63 Mist encounter 6%
64-68 Unicorns (d3) 5%
69-73 Pegasi (d2) 5%
74-77 Brownies (d20) 4%
78-81 Dryad (1) 4%
82-85 Petraiads (50% 1 or d4) 4%
86-88 Gryphon (1) 3%
89-91 Carrion Worms (d4) 3%
92-94 Naiads (50% 1 or d20) 3%
95-97 Satyrs (d10) 3%
98-99 Poltergeist (1) 2%
00 Ghouls (d4) 1%

See earlier for notes on fantastic encounters.

  1. The Deep Forest
  2. First evening