There are four basic kinds of fields: Arts, Sciences, Crafts, and Cultures. Arts will have a tendency to use charisma or perception; Sciences will have a tendency to use intelligence or reason; and Crafts will have a tendency to use wisdom or willpower. However, it is only a tendency. The action determines the ability rolled against or the reaction made. For Survival Craft, for example, tracking is likely to be always a perception roll. For the Athletic Art, many of the rolls are going to be against the physical abilities.
Culture fields can contain any culturally relevant skills such as languages, etiquettes, and lores.
The Fields are numbered to make it easier to randomly determine fields in earlier stages of character creation.
01-15 | Agricultural Craft | animal husbandry, farming, hunting, fire, fishing |
16-17 | Athletic Art | basketball, bowling, equestrianism, falling, football, horseshoes, jousting, polo, wrestling |
18-32 | Clothing Craft | leather work, sewing, shoemaking, tailoring, tanning |
33 | Culture, Native or Other | common skills under culture are: various forms of etiquette; native languages or dialects; literacy; rituals of that culture; contacts in that culture; lore in that culture; games in that culture; history in that culture; crafts and sports common to that culture. |
34 | Education Science | learning, memory, teaching, tutorial writing |
35-40 | Building Craft | masonry, metalworking, mining, knots |
41-42 | Engineering Science | architecture, bridges, cartography, design, management, ropes |
43-54 | Food Craft | cooking, baking, brewing, edible plants, gardening, herbs & spices |
55-56 | Gambling Art | bluff, carousing, poker, pool |
57 | Gaming Science | chess, go, poker |
58 | Healing Craft | healing lore, herbalism, midwifery |
59 | Historical Science | ancient history, locale history, locale lore |
60 | Jeweler’s Craft | appraisal, gem cutting, jewelry making |
61 | Language Science | any language, literacy |
62 | Logical Science | accounting, algebra, chess, deduction, geometry, memory, rhetoric |
63 | Magical Science | astrology, carving, demonology, history of magic, phantasms, rituals, spellcraft, spell lore |
64 | Medical Science | anatomy, dissection, falling, medicine, surgery |
65-69 | Merchant Art | accounting, appraisal, haggling, management, trade lore, trade routes |
70-74 | Metal Craft | appraisal, blacksmithing, fire, minting, smelting |
75-76 | Natural Science | animal lore, botany, dissection, taxidermy, weather |
77-79 | Performance Art | acting, oratory, prestidigitation, an instrument, singing, songwriting, storytelling |
80-81 | Personality Art | bluff, carousing, contacts, demagoguery, mediation, oratory, persuasion, any culture’s etiquette |
82-83 | Political Science | law, mediation, oratory, rhetoric, any political structure’s etiquette, any political structure’s government |
84-87 | Seafaring Craft | animal lore, boatbuilding, fishing, navigation, oceans, ropes, rowing, sailing, sailing lore, stars, weather |
88-90 | Survival Craft | animal lore, direction sense, falling, fire, first aid, fishing, horsemanship, hunting, mountaineering, ropes, swimming, spelunking, tracking, weather, lore of an environment |
91 | Theological Science | dogma, ritual, any religion’s hierarchy, any religion’s lore |
92-93 | Visual Art | cartography, drawing, painting, sculpting |
94 | War Art | cavalry, leadership, tactics, war lore |
95 | War Craft | armorer, bowyer, fletching, weaponsmith |
96-99 | Wood Craft | carpentry, carving, embellishing, fire, finishing, furniture-making, joinery, luthier |
00 | Writing Craft | biography, journalism, lesson writing, songwriting, storywriting, speechwriting |
You can add new fields, but they should be appropriate to the setting.