| PC count | Character | Archetype | Specialty | Guide notes |
|---|---|---|---|---|
| 3 | Will Stratford | Warrior | Weapon Specialist | |
| 3 | Gralen Noslen | Sorceror | Cantrip | |
| 3 | Sam Stevens | Thief | Climbing | |
| 4 | Colton Evcot | Prophet | Turn Undead | |
| 5 | Constance Jackson | Warrior | Psychic Power | |
| 6 | Charlotte Kordé | Monk | Half-Elf | |
| 7 | Lionel Hough | Thief | Closed Mind | |
| 8 | Toromeen | Warrior | Dwarf |
If there are only three players, Charlotte Kordé or Colton Evcot can replace Gralen Noslen.
- Second level
- Any character that reaches second level will gain +1 to each reaction and +12 mojo. They will also gain extra verve and potentially some special ability increase.
- Ghost characters
- Players whose characters die can continue to play, as ghosts. Ghost PCs cannot move through the walls of the woke house, although they can move through doors and windows without opening them. They can knock things around—very light things on lamina 0, and progressively heavier things such as ashtrays or lamps on lamina 1+. They can listen on lamina 0, and speak on lamina 1 or higher. They can appear on lamina 2 or higher.
- A mysterious invitation
- Many of you know each other through the Stratford Caravan Security company. Recently, you have each been contacted by Dr. Jean deMontagne, some of you directly, some of you after a friend recommended you, to take a seaside vacation at Delarosa Manor. The locals call it Crane House. It is forty miles up the coast from Crosspoint and situated between King’s Head and Jackson Village. You should set out on Monday, November 2, and thus arrive on…
- Player Maps
- Player Maps in Player characters