Crane Hill: Resources: Psychic Talent specialty

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Requirements: Intelligence, Charisma, or Wisdom 13 or higher.

The character has one psychic skill within a psychic field. The psychic field must match whichever of their intelligence, charisma, or wisdom meets the requirement for this specialty. For example, a character with a 15 intelligence, 12 charisma, and 12 wisdom must gain a Dimensional Science skill; whereas a character with 13 intelligence, 13 wisdom, and 10 charisma may choose skills from Dimensional Science or Psychokinetic Craft.

The character starts at +1 in that field. They can use mojo as normal to increase their field bonus, but may not add new skills or gain another field (except by taking this specialty a second time).

The character has only one configuration of skill use; they are unable to allot their levels dynamically as a monk would. At each new level after gaining this specialty, the character can either gain one new technique (paying mojo for it) or one new configuration of skill use. Each configuration has one aspect that improves with an increase in field bonus.

If the player takes this specialty more than once, they can either choose a new psychic field and skill as normal, or add +1 to their field bonus and a new skill to an existing psychic field.

When in a psychic-heavy environment or in a place of power, the character may involuntarily use their psychic skill; this will cost verve as normal. The player is allowed a willpower roll (with a bonus equal to their field bonus) to avoid involuntarily using their psychic talent.

  1. Monks
  2. Resources
  3. Creatures