#declare v_scale = 1/125;

#declare EmbossedGold = texture { 
	pigment {
		color red 0.8 green 0.5 blue 0.2
	}
	finish {
		ambient 0.5
		diffuse 1.0
		brilliance 15
		phong 0.41
		phong_size 5
	}
#declare spot_max = 3;
#declare spot_count = 0;
#while (spot_count < spot_max)
	normal {
		leopard -.05
		scallop_wave
		scale <.3,.3,.6>
		rotate <0,spot_count * 360/spot_max,0>
	}
	#declare spot_count = spot_count+1;
#end
}
