
For Gods & Monsters Adventure Guides
The Gods & Monsters Adventure Guide’s Handbook
by Jerry Stratton
Copyright © 2011
http://www.godsmonsters.com/Guide/
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In the beginning there was nothing.
God said, “Let there be light!” and there was light. There was still nothing, but you could see it a lot better. |
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3, published by the Free Software Foundation. A copy of the license is included in the section entitled “GNU Free Documentation License”
August 29, 2011
The quote on the front page is sometimes attributed to Ellen Degeneres and sometimes to Dave Thomas (presumably of Bob & Doug Mackenzie fame), but I have not seen any attribution that specifies when or where they said it. It’s a good quote for adventure writers, however, no matter who said it. Ceci n’est pas un jeu.
- Running the Game
- The Adventure Guide’s purpose is to:
- Adventure Guide’s Handbook: Arcana
- Arcana in The Adventure Guide’s Handbook
- Adventure of the Empty House
- This relatively simple adventure will likely cover only one or two gaming sessions, and can be used to introduce you and your friends to the game. Important features include the introduction of an important city (Crosspoint), and an introduction to the horrors waiting to crawl up from the underground.
- Open Source License
- Because I’ve released Gods & Monsters under the GNU Free Documentation License, you can use it as you wish—within the constraints of the license. You can, for example, create custom versions of the rulebook or Lore books to hand out to the other players, and you can even make these available on the Internet for people to download. Your custom versions must also be released under the FDL.
- Adventure Guide’s Handbook (full HTML) (307.0 KB)
- HTML version of The Adventure Guide’s Handbook
- Adventure Guide’s Handbook (full PDF) (5.4 MB)
- PDF version of The Adventure Guide’s Handbook
- Adventure Guide’s Handbook (full RTF) (4.9 MB)
- RTF version of The Adventure Guide’s Handbook
- ZIP Resources for The Adventure Guide’s Handbook (12.7 MB)
- Resources for The Adventure Guide’s Handbook, including samples and document graphics.
More game masters
- Spilling sand in the sandbox: tying up loose ends
- How do you maintain consistency in a “plot” that is not under your control?
More adventures
- Use Gods & Monsters adventures in old-school clones
- Most adventures for D&D and D&D clones can easily be used in Gods & Monsters. And Gods & Monsters adventures should easily be used in the clones.
- Lamentations of the Flame Princess indie publisher
- James Raggi is producing some great stuff, easily usable with Gods & Monsters.
- Fight On! old-school gaming zine
- An amazing new resource for old school games—and that includes Gods & Monsters.
- Big Damn Archmage
- Jeff Rients reminds me of the Castle of the Mad Archmage that I keep meaning to link to.
- Helter Skelter
- “There are things known and things unknown. In between are the doors.”
- Six more pages with the topic adventures, and other related pages