
For Gods & Monsters Adventure Guides
The Gods & Monsters Adventure Guide’s Handbook
by Jerry Stratton
Copyright © 2009
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In the beginning there was nothing.
God said, “Let there be light!” and there was light. There was still nothing, but you could see it a lot better. |
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.1, published by the Free Software Foundation. A copy of the license is included in the section entitled “GNU Free Documentation License”
May 29, 2010
- Running the Game
- The Adventure Guide’s purpose is to:
- Adventure Guide’s Handbook: Arcana
- Arcana in The Adventure Guide’s Handbook
- Optional Rules
- Gods & Monsters is a fairly simple game. But it’s easy to add or modify rules if you want to change the way it works. You will usually want to stick with the normal rules for beginning players. Once the players are familiar with the game, you and your group can decide whether you want to use any additional rules.
- Adventure of the Empty House
- This relatively simple adventure will likely cover only one or two gaming sessions, and can be used to introduce your players to the game. Important features include the introduction of an important city (Crosspoint), and an introduction to the horrors waiting to crawl up from the underground.
- Open Source License
- Because Gods & Monsters has been released under the GNU Free Documentation License, you can use it as you wish—within the constraints of the license. You can, for example, create custom versions of the rulebook or Lore books to hand out to your players, and you can even make these available on the Internet for potential players to download. The main restriction is that your custom versions must also be released under the FDL.
- Monolithic HTML version
- HTML version of The Adventure Guide’s Handbook
- Monolithic PDF version
- PDF version of The Adventure Guide’s Handbook
- Monolithic RTF version
- RTF version of The Adventure Guide’s Handbook
- ZIP Resources for The Adventure Guide’s Handbook
- Resources for The Adventure Guide’s Handbook, including samples and document graphics.
More adventures
- Lamentations of the Flame Princess indie publisher
- James Raggi is producing some great stuff, easily usable with Gods & Monsters.
- Fight On! old-school gaming zine
- An amazing new resource for old school games—and that includes Gods & Monsters.
- Big Damn Archmage
- Jeff Rients reminds me of the Castle of the Mad Archmage that I keep meaning to link to.
- Helter Skelter
- “There are things known and things unknown. In between are the doors.”
- The House of Lisport
- “Melly Lisport took an axe, and gave her mother forty wacks. When she saw what she had done, she gave her father forty-one.”
- Five more pages with the topic adventures, and other related pages