The Leather Road

The characters are likely to spend no more than a few minutes on the Leather Road, but you may find this information useful if they decide to travel somewhere other than Hightown when the adventure ends.

The small and winding Hightown Road finally ends, opening onto the wider Leather Road. Tree trunks, of trees long-since chopped down, dot the edges of the road. A seven-foot wooden post with four wooden arrows gives you directions: east to “Crosspoint, 180 miles”, west to “Black Stag, 250 miles”, and north to “Hightown, 2 miles or so”. The fourth points south and reads simply “Dragons”. The Leather Road goes east to the mountains and west to the forests, but south is only a solid line of oak, ferns, and bushes.

Encounters

When traveling on the Leather Road, encounters occur about 20% of the time every 24 hours.

Main Table

01-40

Civilized Peoples

41-45

Humanoid Creatures

46-76

Natural Encounters

77-96

Animal

97-00

Fantastic Creatures

Civilized Peoples

01-40

Caravan (d20+10)

41-60

Merchant (d6)

61-79

Traveler (d6)

80-93

Brigands (d4)

94-98

Inn and village (d60+4)

99-00

Masquerade

Masquerade

01-40

Werewolf (1)

41-55

Vampire (1)

56-80

Apparitions (d6)

81-94

Phantasms (d2)

95-00

Deities (1d2)

See earlier for notes on masquerades.

Humanoid Creatures

01-60

Goblins (1d20)

61-90

Orcs (1d2)

91-00

Yeti (1d3)

Encounters with Goblins are 25% likely to include a Orcs leader.

Natural Encounters

01-25

light storm (d80 hours)

26-33

heavy storm (d20 hours)

34-37

fog (2d12 yards visibility)

38-49

extra hot/cold (d6 days)

50-54

bridge over stream

55-67

swarm/flock

78-79

ghost village

80-94

unbridged stream

95-96

unmarked tomb

97

part of animal skeleton

98

human skeleton

99-00

remains of travelers

Animals

01-05

Badgers (d4)

06-07

Bull (1)

08-09

Cattle (d20)

10

Bear (1)

11-15

Dogs (d4)

16-26

Deer (d20)

27-29

Horses (d6)

30-36

Stags (d3)

37-45

Wolves (1d8)

46-47

Wolverines (1d2)

48-50

Bats (d40)

51-52

Eagles (d3)

53-54

Goats (2d10)

55-60

Owls (d4)

61-63

Ravens (d6)

64-68

Rats (d20)

69-70

Rams (d3)

71-75

Skunks (d6)

76-80

Snakes

81-89

Squirrels (d20)

90-91

Weasels (d2)

92-93

Leopard (1)

94-95

Wildcats (d3)

96-99

Black Widows (d8)

00

Pheasants (d20)

Snakes

01-20

Blue Racers (d4)

21-29

Copperheads (d8)

30-80

Garters (d6)

81-94

Watersnakes (d20)

95-99

Rattlers (d4)

00

Huge snake (1)

Copperheads, watersnakes, and rattlers are standard poisonous snakes.

Fantastic Creatures

01-10

Gryphon (1)

11-19

Unicorn (d3)

20-30

Pegasus (d2)

31-50

Large Spider (d3)

51-60

Brownie (d20)

61-62

Dryad (1)

63-68

Deep Forest Fantastic Creature

69-75

Pixie (d20)

76-91

Apparitions (d100)

92-97

Poltergeist (1)

98-00

Ghoul (d4)

See earlier for notes on fantastic creatures.