The characters are likely to spend no more than a few minutes on the Leather Road, but you may find this information useful if they decide to travel somewhere other than Hightown when the adventure ends.
The small and winding Hightown Road finally ends, opening onto the wider Leather Road. Tree trunks, of trees long-since chopped down, dot the edges of the road. A seven-foot wooden post with four wooden arrows gives you directions: east to “Crosspoint, 180 miles”, west to “Black Stag, 250 miles”, and north to “Hightown, 2 miles or so”. The fourth points south and reads simply “Dragons”. The Leather Road goes east to the mountains and west to the forests, but south is only a solid line of oak, ferns, and bushes.
When traveling on the Leather Road, encounters occur about 20% of the time every 24 hours.
|
01-40 |
Civilized Peoples |
|
41-45 |
Humanoid Creatures |
|
46-76 |
Natural Encounters |
|
77-96 |
Animal |
|
97-00 |
Fantastic Creatures |
|
01-40 |
Caravan (d20+10) |
|
41-60 |
Merchant (d6) |
|
61-79 |
Traveler (d6) |
|
80-93 |
Brigands (d4) |
|
94-98 |
Inn and village (d60+4) |
|
99-00 |
Masquerade |
|
01-40 |
Werewolf (1) |
|
41-55 |
Vampire (1) |
|
56-80 |
Apparitions (d6) |
|
81-94 |
Phantasms (d2) |
|
95-00 |
Deities (1d2) |
See earlier for notes on masquerades.
|
01-60 |
Goblins (1d20) |
|
61-90 |
Orcs (1d2) |
|
91-00 |
Yeti (1d3) |
Encounters with Goblins are 25% likely to include a Orcs leader.
|
01-25 |
light storm (d80 hours) |
|
26-33 |
heavy storm (d20 hours) |
|
34-37 |
fog (2d12 yards visibility) |
|
38-49 |
extra hot/cold (d6 days) |
|
50-54 |
bridge over stream |
|
55-67 |
swarm/flock |
|
78-79 |
ghost village |
|
80-94 |
unbridged stream |
|
95-96 |
unmarked tomb |
|
97 |
part of animal skeleton |
|
98 |
human skeleton |
|
99-00 |
remains of travelers |
|
01-05 |
Badgers (d4) |
|
06-07 |
Bull (1) |
|
08-09 |
Cattle (d20) |
|
10 |
Bear (1) |
|
11-15 |
Dogs (d4) |
|
16-26 |
Deer (d20) |
|
27-29 |
Horses (d6) |
|
30-36 |
Stags (d3) |
|
37-45 |
Wolves (1d8) |
|
46-47 |
Wolverines (1d2) |
|
48-50 |
Bats (d40) |
|
51-52 |
Eagles (d3) |
|
53-54 |
Goats (2d10) |
|
55-60 |
Owls (d4) |
|
61-63 |
Ravens (d6) |
|
64-68 |
Rats (d20) |
|
69-70 |
Rams (d3) |
|
71-75 |
Skunks (d6) |
|
76-80 |
Snakes |
|
81-89 |
Squirrels (d20) |
|
90-91 |
Weasels (d2) |
|
92-93 |
Leopard (1) |
|
94-95 |
Wildcats (d3) |
|
96-99 |
Black Widows (d8) |
|
00 |
Pheasants (d20) |
|
01-20 |
Blue Racers (d4) |
|
21-29 |
Copperheads (d8) |
|
30-80 |
Garters (d6) |
|
81-94 |
Watersnakes (d20) |
|
95-99 |
Rattlers (d4) |
|
00 |
Huge snake (1) |
Copperheads, watersnakes, and rattlers are standard poisonous snakes.
|
01-10 |
Gryphon (1) |
|
11-19 |
Unicorn (d3) |
|
20-30 |
Pegasus (d2) |
|
31-50 |
Large Spider (d3) |
|
51-60 |
Brownie (d20) |
|
61-62 |
Dryad (1) |
|
63-68 |
Deep Forest Fantastic Creature |
|
69-75 |
Pixie (d20) |
|
76-91 |
Apparitions (d100) |
|
92-97 |
Poltergeist (1) |
|
98-00 |
Ghoul (d4) |
See earlier for notes on fantastic creatures.