House of Lisport: Fork

  1. ​Background
  2. House of Lisport
  3. The Adventure in Fork
Fork Map.png

Smoke and dust rise from the chimneys and roads around the walled city. At the eastern gates, crowds queue up to enter. Merchants walk along the line to sell to those waiting in it. You smell warm beer, roasted meat, old vegetables, and the odor of the unwashed masses as you approach the crowds.

Where the Fawn River forks into the Fawn River to Black Stag and the upper river down to Aletown, merchants congregate to barter with northern hunters, furriers, and farmers. Anyone on Crystal Waters or north of the fork with something to trade will make their way to Fork.

This was once a small trading stop similar to Hightown, but the merchants recognized its importance and built it up as a full-fledged town. The merchant and gambling guilds run the town, and (as long as they fill out the proper forms) leave everyone alone unless they are adversely affecting trade. Merchants who use Fork for any length of time will find it safest to become a member of a guild. The Merchants Guild has branches throughout the river communities.

The town’s unsavory appeal is assisted by the number who, having made lucrative trades, return home with little more than they started their journey with. The one that got away is a familiar story in Fork. Scams, ruffians, and gambling offer many opportunities for the newly rich to return to their common status. This is Chicago and Las Vegas combined.

The walls of Fork are twenty to thirty feet high, made of wood and reinforced with stone.

  1. ​Background
  2. House of Lisport
  3. The Adventure in Fork