Gods & Monsters

Explore!

Gods & Monsters Fantasy Role-Playing

Beyond here lie dragons

Use the “browse” button to search through the list of spells: type some words to find in the title, specify your character’s level, and choose the schools to search through. Once you’re ready to rock, choose “list” to make a list of spells for each school per level, or “spells” for a list of spells and their descriptions by level.

Don’t forget to bookmark the search so that you can come back to it later!

schools

Aura of Innocence/Guilt

Level:3
Range:touch
Formula:gestures, ingredients, words
Ingredients:silver ring
Duration:2 minutes per level
Casting time:2
Area of effect:level yard radius
Reaction:evasion
Schools:mental
Reverse:Aura of Guilt

The target just doesn’t seem capable of committing any crime, at least not for a culpable reason. Anyone within the area of effect who would, under normal circumstances, think the target was not innocent must make a willpower roll to so believe. If the person making the roll actually saw the target commit the crime or misdeed in question, there is a bonus of three to the roll, six if the crime was particularly heinous.

Unwilling targets are allowed an evasion roll to avoid the effects of the spell.

Aura of guilt causes the target to seem the most likely culprit for any misdeeds that come to light while the target is around. Potential accusers must make a willpower roll to avoid assuming that the target is the guilty party.

The ingredients for Aura of Guilt is tarnished silver ring