Gods & Monsters

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Gods & Monsters Fantasy Role-Playing

Beyond here lie dragons

Use the “browse” button to search through the list of spirit manifestations: type some words to find in the title, specify your character’s level, and choose the spirit types your character can use. Once you’re ready to rock, choose “list” to make a list of manifestations for each spirit type per level, or “prayers” for a list of spirit manifestations and their descriptions by level.

Don’t forget to bookmark the search so that you can come back to it later!

spirit types

Spiritual Torpor

Level:6
Range:10 yards per level
Rite:focus, gestures, words
Focus:holy symbol
Duration:2 minutes or rounds per level
Calling time:7
Area of effect:level yards diameter
Reaction:willpower or perception
Spirit types:charm, death

Spiritual torpor binds the targeted creatures motionless and senseless. They may not move or speak, and are only vaguely aware, as if far away in a dream. They are defenseless and may not initiate any actions or concentrate on any actions. The spirit manifests itself as a barely visible mist in some form appropriate to the deity or pantheon the prophet called upon to gain the spirit.

Up to one, plus half level, intelligent, living creatures may be targeted.

If the prophet focuses twice as many creature points on a target as is necessary, the target has a penalty of one to their reaction roll. Four times as many points gives the target a penalty of two, six times a penalty of three, etc. For example, a prophet manifesting spiritual torpor with an eighth-level spirit could affect up to five creatures. If the prophet targets four of those points to one target, and one to another, the first target will have a penalty of two to their reaction to avoid spiritual torpor.

The prophet must maintain an awareness of the targets for the duration to be measured in minutes. If the prophet directs the majority of their attention elsewhere, for example to manifest other spirits or engage in a conflict or contest, the remaining minutes become rounds. Leaving the spirit’s range or even losing sight of the targets do not trigger the shorter duration.