Arcane Lore: ​Spells: Schools of Magic

  1. ​Levels of Magic
  2. ​Spells
  3. Spell details

Conjuration

Angular Reformation

Cold Flame

Dark Bubble

Darkness

Ephemeral Backdrop

Ephemeral Play

Ephemeral Reflection

Ephemeral Stage

Eternal Flame

Fan of Flame

Fan of Frost

Fire Darts

Flash

Great Ball of Fire

Great Balls of Fire

Lesser Ball of Fire

Light

Mage Bolt

Sand Blast

Shadows

Sulfuric Burst

Sulfuric Spray

Web

Schools of Magic: Divination

Clear Portal

Diagnose Disease

Dream Omen

Find Item

Find Location

Find Magic

Hide Item

Last Sight

Locate Origin

Paper Chase

See Parasite

See Whole

Seek Item

Sense Magical Aura

Tracer

Understand Languages

Schools of Magic: Mental

Aggressive overload

Antisocial

Aura of Confidence

Aura of Depravity

Aura of Desperation

Aura of Guilt

Aura of Innocence

Aura of Invincibility

Aura of Nobility

Aura of Weakness

Charisma

Confuse Languages

Demonic Clarity

Dreams

Drowsiness

Eyetrick

Fast Friend

Fighting Prowess

Group Suggestion

Intelligence

Lasting Suggestion

Learn Language

Master’s Voice

Mutual Confusion

Mutual Understanding

Phantasmal Camouflage

Phantasmal Carriage

Phantasmal Disguise

Phantasmal Foe

Phantasmal Force

Phantasmal Object

Phantasmal Room

Phantasmal Self

Phantasmal Sleeper

Phantasmal Terrain

Poor Fighting

Promise

Rainbow Fan

Riddleshield

Secret Conference

Sensory Assurance

Sensory Uncertainty

Sleep

Sleepfall

Sleepwalking

Stupidity

Suggestion

Understand Languages

Wandering

Wave Action

Well of Souls

Schools of Magic: Metamagic

Area Contingency

Bestow Spell

Contingency

Dampen Magic

Delay Spell

Dispel Magic

Dweomerburst

Fool’s Magic

Inscription

Mnemonic Transferal

Permanent Enchantment

Protection from Dispel

Reverse Spell

Sense Magical Aura

Shade Effects

Spell Key

Spell Loop

Spell Shade

Susceptibility to Dispel

Target Contingency

Wizard Mark

Schools of Magic: Summoning

Angular Path

Animal Undead

Animate Corpses

Armor

Astral Wall

Bar Passage

Between time

Bottle of Dreams

Cleanse

Cursed Weapon

Dancing Wood

Delay Passage

Dreamhold

Dreamwalk

Duality

Dust Wand

Elemental Ward

Enchanted Weapon

Entwined Candles

Entwined Chimes

Entwined Cups

Escape

Ethereal Wall

Flame Ward

Ghost Lights

Ghost Walkers

Guardian

Inflame

Last Sight

Lost Corner

Magic Box

Magic Door

Magic Halls

Magic Hole

Magic Portal

Magic Table

Magic Transport

Raise Undead

Secret Message

Shield

Snap Trick

Snapback

Soil

Sparkling Chaser

Stinging Guardian

Teleport

Teleportal

Undead Guardians

Veil

Ventriloquism

Voice of the Dead

Wizard’s Ear

Wizard’s Eye

Wizard’s Hand

Transmutation

Agility

Brittle Object

Clean Slate

Clumsiness

Contingent Elocution

Control Mist

Crawl

Dampen Fire

Dancing Wood

Dead Night

Endurance

Enlarge

Fan Flames

Farseeing

Fire Blast

Ghost Ship

Ghostshape

Glue

Hair

Immovable Object

Indestructible Object

Invisibility

Leaping

Levitate

Maidservant

Manservant

Mend Wounds

Open

Personal Alteration

Private Fire

Quickfall

Scribal Servant

Shrink

Sickly

Silence

Slipknot

Slippery Surface

Slow Fall

Smoky Stairs

Strength

Traction

Unravel Bonds

Weakness

Workman’s Servant

Wraithshape

  1. ​Levels of Magic
  2. ​Spells
  3. Spell details